Conway's Game of Life is generalized to a continuous domain. OpenGL and GLSL shaders are used for real-time 2D and 3D graphics. Time stepping is done via a real to complex FFT based convolution operation. There are also two deliberately simple test implementations in FreeBasic and Matlab. A 2D version on a sphere shows that it is really not dependent on the underlying grid.
- 1D, 2D and 3D with various visualization choices
- uses FFT for fast computation even for big neighborhoods
- change parameters in real-time and watch the effect
- parameters are saved and loaded easily, nothing is lost of your experiments
- uses the GPU for maximum performance, float precision is sufficient
- simple version in FreeBasic that should be transferable to any system or language
- small version in Matlab that shows the concept very clearly
- version on a sphere that proves the independence of the underlying grid
- version using SDL, that is the same for Windows, Linux and Mac (only source)
Smoothlife works perfectly.
very easy to use
Great project! Any chance to get it running under GNU/Linux?
Amazingly good! The rules are astonishing. And with FFT for speed, this runs really fast, even in 3D.