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I want to implement the etheric and electric mages thing and i need something like the jedi patch and how to add it to slashem explained somewhere
AND I need to find out how to make my own classes and add them (with another 2 spells defined and 2 artifacts and also 2 starting kits and quests also)
So any weblinks to info pages etc etc please respond with them
so again if someone can show...
2010-01-07 09:11:27 UTC by uncoder888
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I switched from Nethacj 3.4.3 to Slashem.
but I like playing as a monster sometimes. I tried my initpoly mod but it was made for Nethack and won't work in Slashem. would anyone be nice enoght to mod this mod for Slashem?
I can send the initpoly.c file. I just know enoght to install it into the stock source but not mod it for Slashem. thank you.
2010-01-06 00:10:36 UTC by drcblake
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When a corpse occupying a tile has decayed such that it's blood is coagulated, the game does not handle a freshly killed monster of the same type as a unique object. Instead they stack and the latter is also considered coagulated.
I haven't been able to look at the relevant code yet, but I assume that there is something wrong with the function that checks for "stacking compatibility"...
2009-12-14 21:40:03 UTC by ribsskog
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i make it from source everything is ok but when i tried "make install" some errors shows up (its because i don't have admin right on that machine :( )
i tried do local instalation by myself but after i run it it shows me message:
This is SuperLotsoAddedStuffHack-Extended Magic 1997-2005
NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson.
See license for...
2009-10-13 14:44:07 UTC by madtroll
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One thing I've noticed is that a player can only visit ONE quest -
for his character class. why not add in a mod that allows
visiting all the other character class quests -
*without* getting the other class's quest artifacts, of course -
instead, replace those artifacts with a "staff of summoning"
that allows two powers - spell of awareness "monsters are aware of your...
2009-09-28 16:06:08 UTC by bonniee_partiee
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This is going to likely be a stupid question, but how would I go about running the development version of Slash'EM on windows? I can extract the Tarball using winrar, but I have no idea how to compile the source.
2009-09-10 07:32:03 UTC by gruegirl
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Okay... After I played around with the files I've got a last problem before the goal.
I compiled with MingW and got sometime the error "No tiles created! (check line end character sequence for your OS)." This happens in the file slashem\win\share\tile2bmp.c
How can I solve this problem? If this error didn't happen, the compiling would finish successfully, so this is the last...
2009-08-20 22:12:54 UTC by culpeo
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Hmm... That's bad.
I just tried it with Microsoft Visual C++ 2008 but it doesn't like the dsp-files. It wants to convert them, but this fails.
When I try to compile it with mingw, it says sometime:
(I installed MingW in C:\Programmierung\MingW)
gcc -mms-bitfields -c -O -I../include -DDLB -DWIN32CON -I../win/win32 -D_WIN32_I
E=0x0400 -owinhack.o ../win/win32/winhack.c
In file included...
2009-08-18 17:58:36 UTC by culpeo
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If you want a Windows version then, yes, you will need to compile under Windows. It's possible that the problem is that the instructions need modifying for use under Vista. If so, you're probably on your own. I, at least, have never used it.
2009-08-18 07:40:39 UTC by j_ali
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Hi all!
Since two days I try to compile Slash'Em 0.0.8E0F1 for my Windows Vista, but I still have no clue, where I should begin. I tried Cygwin and MingW with the readmes in the package, but it didn't work for me. I really miss a step-for-step tutorial for absolute self-compiling newbies...
Anyway, I managed to compile a version with Ubuntu. Now I've got a Linux version without graphics...
2009-08-17 20:01:59 UTC by culpeo