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Programming Languages: C++, C

License: Nethack General Public License

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browse code, statistics, last commit on 2007-12-30 cvs -d:pserver:anonymous@slashem.cvs.sourceforge.net:/cvsroot/slashem login

cvs -z3 -d:pserver:anonymous@slashem.cvs.sourceforge.net:/cvsroot/slashem co -P modulename

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  • how i can make local install of slash'em???

    i make it from source everything is ok but when i tried "make install" some errors shows up (its because i don't have admin right on that machine :( ) i tried do local instalation by myself but after i run it it shows me message: This is SuperLotsoAddedStuffHack-Extended Magic 1997-2005 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for...

    2009-10-13 14:44:07 UTC by madtroll

  • additional (modified) levels

    One thing I've noticed is that a player can only visit ONE quest - for his character class. why not add in a mod that allows visiting all the other character class quests - *without* getting the other class's quest artifacts, of course - instead, replace those artifacts with a "staff of summoning" that allows two powers - spell of awareness "monsters are aware of your...

    2009-09-28 16:06:08 UTC by bonniee_partiee

  • Development version on windows.

    This is going to likely be a stupid question, but how would I go about running the development version of Slash'EM on windows? I can extract the Tarball using winrar, but I have no idea how to compile the source.

    2009-09-10 07:32:03 UTC by gruegirl

  • Followup: Missing

    Okay... After I played around with the files I've got a last problem before the goal. I compiled with MingW and got sometime the error "No tiles created! (check line end character sequence for your OS)." This happens in the file slashem\win\share\tile2bmp.c How can I solve this problem? If this error didn't happen, the compiling would finish successfully, so this is the last...

    2009-08-20 22:12:54 UTC by culpeo

  • Followup: RE: Compiling Windows version with Ubuntu Linux

    Hmm... That's bad. I just tried it with Microsoft Visual C++ 2008 but it doesn't like the dsp-files. It wants to convert them, but this fails. When I try to compile it with mingw, it says sometime: (I installed MingW in C:\Programmierung\MingW) gcc -mms-bitfields -c -O -I../include -DDLB -DWIN32CON -I../win/win32 -D_WIN32_I E=0x0400 -owinhack.o ../win/win32/winhack.c In file included...

    2009-08-18 17:58:36 UTC by culpeo

  • Followup: RE: Compiling Windows version with Ubuntu Linux

    If you want a Windows version then, yes, you will need to compile under Windows. It's possible that the problem is that the instructions need modifying for use under Vista. If so, you're probably on your own. I, at least, have never used it.

    2009-08-18 07:40:39 UTC by j_ali

  • Compiling Windows version with Ubuntu Linux

    Hi all! Since two days I try to compile Slash'Em 0.0.8E0F1 for my Windows Vista, but I still have no clue, where I should begin. I tried Cygwin and MingW with the readmes in the package, but it didn't work for me. I really miss a step-for-step tutorial for absolute self-compiling newbies... Anyway, I managed to compile a version with Ubuntu. Now I've got a Linux version without graphics...

    2009-08-17 20:01:59 UTC by culpeo

  • lighting a cursed torch

    I lit a torch using 'a'pply and the message about sticking to my hand showed. then a message about the torch sputtering out showed. When I checked my Inventory there was one less torch in the stack so it must have been consumed on the same turn It welded to my hand. This caused me to be stuck with cursed weapon status but no weapon (possibly still using torch? I don't think it was bare-handed, I...

    2009-08-04 15:20:15 UTC by tripphippy

  • Comment: Internationalize slashem

    Thanks for the offer, but this would need to be done as part of NetHack (www.nethack.org). It would be far too invasive a patch to carry for Slash'EM. I know there has previously been a number of attempts at specific language ports (see http://www.nethack.org/common/links.html), but I'm not up on the latest developments.

    2009-08-01 15:03:47 UTC by j_ali

  • Internationalize slashem

    I think it would be a good idea to add gettext support to slashem. It would certainly help spread the game to people who do not speak English. I'd be willing to do a bunch of the work (code-wise), but the 'You' class of functions might need cleanup per "info gettext 'Preparing Strings'" (will run on most *nix with gnu gettext installed)

    2009-07-31 08:04:18 UTC by krzysz00

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