by hapehu
simplus is c++ library for constructing event driven simulations with a virtual time. Use it e.g. for telecomm., engineering, traffic simulations or simulation based games. It is lean, fast and portable and easily scales to millions of simulated objects.
hapehu changed the public information on the simplus project
hapehu changed the public information on the simplus project
simplus is c++ library for constructing event driven simulations with a virtual time. Use it e.g. for telecomm., engineering, traffic simulations or simulation based games. It is lean, fast and portable and easily scales to millions of simulated ...
simplus changelog confdb.h new Find() version for unsigned parameters simpmain.cc initialize the random generator using the time if no seed has been given via command line logger.h, simpmain.cc it is now possible to redirect verbose output to cerr or ...
simplus is a C++ library for constructing event-driven simulations with an abstraction for processes, messages, virtual time, and more. It features a built-in debugger, support for configuration files, and a flexible logging mechanism. It is lean, fast, ...
simplus changelog logger.h FMT, SIM_IsVerbose(), SIM_IsDebug() are now in namespace simpl fifo.h/fifo.cc new methods capacity(), setQueueSizeProbe(), setQueueSizeProbe(), getname() direct access to the probes is now forbidden (use set...()) all ...
fixed a potential memory management problem on program termination and some build problems on Microsoft Visual C++. No new features.
simplus changelog 2007-12-11 Version 0.8.4 bugfixes: some #includeadded removed an old file in src/ which prevented build under MVC connector.cc: connectors are 'undeletable' now by default to avoid rare crashes at program ...
simplus changelog 2007-09-04 Version 0.8.3 process.h process.cc event.cc process class no holdes the number of pending events to speed up canceling. Set in event.cc simpmain.cc new functions sim_init() and sim_shutdown() to allow use of a traditional ...
re-factoring of some components, feature enhancements and minor performance optimizations.
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