Shadow Grounds

prealpha

3D tool for visualizing and developing shaders

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Description

Shadow Grounds is a shader development environment focused on providing a dynamic 3D environment for quick and comprehensive testing /visualization of shaders.

At present, the project uses the OpenSceneGraph rendering API, and is thus limited to GLSL shaders.

Support for other rendering API's (and other shader languages) is planned.

Interface is console-driven with eventual plans for a GUI.

Shadow Grounds Web Site

Features

  • GLSL shader development environment
  • Interactive 3D environment
  • Import external models for shading
  • Position, scale, rotate, and animate geometry
  • Hot-loading support

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Additional Project Details

Intended Audience

Developers

User Interface

Console/Terminal, Project is a 3D engine

Programming Language

C++

Registered

2012-02-27
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