Shadow Grounds is a shader development environment focused on providing a dynamic 3D environment for quick and comprehensive testing /visualization of shaders.
At present, the project uses the OpenSceneGraph rendering API, and is thus limited to GLSL shaders.
Support for other rendering API's (and other shader languages) is planned.
Interface is console-driven with eventual plans for a GUI.
- GLSL shader development environment
- Interactive 3D environment
- Import external models for shading
- Position, scale, rotate, and animate geometry
- Hot-loading support
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