[X] The "/1.GNU-Darwin 1.1/opendarwin-6.6.1fv.x86.iso.gz" file could not be found or is not available. Please select another file.

Sewerjacks is a roguelike game with a fantasy setting. Its mechanics are based on Blood Bowl, a tabletop fantasy football game, giving combat and movement a unique twist in the roguelike genre. It uses C++, SDL and OpenGL.


http://sewerjacks.sourceforge.net





Separate each tag with a space.

Release Date:

2008-12-18

Topics:

License:

Operating System:

Translations:

Intended Audience:

User Interface:

Programming Language:

Registered:

2007-10-12

Ratings and Reviews

Be the first to post a text review of Sewerjacks. Rate and review a project by clicking thumbs up or thumbs down in the right column.

Project Feed

  • sewerjacks 0.8.7c file released: SewerJacks.0.8.7c-bin.zip

    ADD: Limited mouse support for movement ADD: Selection menus now have highlighted selection (arrow keys and enter) ADD: You now manually choose upgrades for allies when they level up. ADD: Sprint (Agility skill), bonus speed to standard move action ADD: Bone Head (Extraordinary skill) and added to orges ADD: Hypnotic Gaze (Extraordinary skill) ADD: Blood Lust (Extraordinary skill) ADD: Added Vampires and Lizardman races to random generator ADD: Wood Elf level ADD: Shows list of chosen character upgrades upon death ADD: Added and improved content to Manual ADD: Added 4 new items (1 powerup, 2 armour, 1 item). ADD: Added 1 new Halfling Class: Master Chef. MOD: Strong Arm now acts like a Mighty Blow when throwing. (Plus the usual +1 to hit) MOD: Space, Page up and Page down now have a larger effect on scrolling text sceens. MOD: Treeman allies now do not produce an infinite amount of halflings. MOD: Really Stupid test now is effected by visible allies not just ones adjacent. MOD: Tiles: All chainsaw wielders now carry the same looking device MOD: Change to explosion animation. MOD: Claws now only work if attacker is not holding a weapon. MOD: A player can now counter an attack only when not stunned otherwise the attacker fumbles the attack. MOD: Doubled regeneration powerup time MOD: Smarter block dice results from unmatched strength. MOD: Two Heads and Extra Arms are now treated as Extraordinary skills due to their minimal effect on gameplay MOD: AI controlled players will now actively use the Grab skill. MOD: SDL Event queue flushed after key down processed (clear events after coded delays). MOD: Greater player ghost chance per level MOD: Slightly better chance of going in the right direction with a ball and chain BUG: Manual stated that claws rolled against 8 armour, but is actually 7 BUG: A horned blitzing monster now actually applies the strength bonus so look out. BUG: Manual stated that horns applied +1 ST when blitzing and attaking but is actually x2 ST BUG: Side Step is now added to upgrade menu and works correctly BUG: Mighty Blow still worked for all injury rolls not just block attacks BUG: Claws are now only effective on a block attack and not when using a weapon BUG: Wizards and Strong Armers should now use their ranged attack when guarding. BUG: Frenzy attack speed was too slow! BUG: Guarding monsters wandered around when they had a ranged attack and did not use it BUG: Stabbing monsters (AI controlled) got a free attack round.

    posted 327 days ago

  • sewerjacks 0.8.7c file released: SewerJacks.0.8.7c-bin.zip

    ADD: Limited mouse support for movement ADD: Selection menus now have highlighted selection (arrow keys and enter) ADD: You now manually choose upgrades for allies when they level up. ADD: Sprint (Agility skill), bonus speed to standard move action ADD: Bone Head (Extraordinary skill) and added to orges ADD: Hypnotic Gaze (Extraordinary skill) ADD: Blood Lust (Extraordinary skill) ADD: Added Vampires and Lizardman races to random generator ADD: Wood Elf level ADD: Shows list of chosen character upgrades upon death ADD: Added and improved content to Manual ADD: Added 4 new items (1 powerup, 2 armour, 1 item). ADD: Added 1 new Halfling Class: Master Chef. MOD: Strong Arm now acts like a Mighty Blow when throwing. (Plus the usual +1 to hit) MOD: Space, Page up and Page down now have a larger effect on scrolling text sceens. MOD: Treeman allies now do not produce an infinite amount of halflings. MOD: Really Stupid test now is effected by visible allies not just ones adjacent. MOD: Tiles: All chainsaw wielders now carry the same looking device MOD: Change to explosion animation. MOD: Claws now only work if attacker is not holding a weapon. MOD: A player can now counter an attack only when not stunned otherwise the attacker fumbles the attack. MOD: Doubled regeneration powerup time MOD: Smarter block dice results from unmatched strength. MOD: Two Heads and Extra Arms are now treated as Extraordinary skills due to their minimal effect on gameplay MOD: AI controlled players will now actively use the Grab skill. MOD: SDL Event queue flushed after key down processed (clear events after coded delays). MOD: Greater player ghost chance per level MOD: Slightly better chance of going in the right direction with a ball and chain BUG: Manual stated that claws rolled against 8 armour, but is actually 7 BUG: A horned blitzing monster now actually applies the strength bonus so look out. BUG: Manual stated that horns applied +1 ST when blitzing and attaking but is actually x2 ST BUG: Side Step is now added to upgrade menu and works correctly BUG: Mighty Blow still worked for all injury rolls not just block attacks BUG: Claws are now only effective on a block attack and not when using a weapon BUG: Wizards and Strong Armers should now use their ranged attack when guarding. BUG: Frenzy attack speed was too slow! BUG: Guarding monsters wandered around when they had a ranged attack and did not use it BUG: Stabbing monsters (AI controlled) got a free attack round.

    posted 327 days ago

  • sewerjacks 0.8.7c file released: SewerJacks.0.8.7c-src.zip

    ADD: Limited mouse support for movement ADD: Selection menus now have highlighted selection (arrow keys and enter) ADD: You now manually choose upgrades for allies when they level up. ADD: Sprint (Agility skill), bonus speed to standard move action ADD: Bone Head (Extraordinary skill) and added to orges ADD: Hypnotic Gaze (Extraordinary skill) ADD: Blood Lust (Extraordinary skill) ADD: Added Vampires and Lizardman races to random generator ADD: Wood Elf level ADD: Shows list of chosen character upgrades upon death ADD: Added and improved content to Manual ADD: Added 4 new items (1 powerup, 2 armour, 1 item). ADD: Added 1 new Halfling Class: Master Chef. MOD: Strong Arm now acts like a Mighty Blow when throwing. (Plus the usual +1 to hit) MOD: Space, Page up and Page down now have a larger effect on scrolling text sceens. MOD: Treeman allies now do not produce an infinite amount of halflings. MOD: Really Stupid test now is effected by visible allies not just ones adjacent. MOD: Tiles: All chainsaw wielders now carry the same looking device MOD: Change to explosion animation. MOD: Claws now only work if attacker is not holding a weapon. MOD: A player can now counter an attack only when not stunned otherwise the attacker fumbles the attack. MOD: Doubled regeneration powerup time MOD: Smarter block dice results from unmatched strength. MOD: Two Heads and Extra Arms are now treated as Extraordinary skills due to their minimal effect on gameplay MOD: AI controlled players will now actively use the Grab skill. MOD: SDL Event queue flushed after key down processed (clear events after coded delays). MOD: Greater player ghost chance per level MOD: Slightly better chance of going in the right direction with a ball and chain BUG: Manual stated that claws rolled against 8 armour, but is actually 7 BUG: A horned blitzing monster now actually applies the strength bonus so look out. BUG: Manual stated that horns applied +1 ST when blitzing and attaking but is actually x2 ST BUG: Side Step is now added to upgrade menu and works correctly BUG: Mighty Blow still worked for all injury rolls not just block attacks BUG: Claws are now only effective on a block attack and not when using a weapon BUG: Wizards and Strong Armers should now use their ranged attack when guarding. BUG: Frenzy attack speed was too slow! BUG: Guarding monsters wandered around when they had a ranged attack and did not use it BUG: Stabbing monsters (AI controlled) got a free attack round.

    posted 327 days ago

  • sewerjacks 0.8.7c file released: SewerJacks.0.8.7c-src.zip

    ADD: Limited mouse support for movement ADD: Selection menus now have highlighted selection (arrow keys and enter) ADD: You now manually choose upgrades for allies when they level up. ADD: Sprint (Agility skill), bonus speed to standard move action ADD: Bone Head (Extraordinary skill) and added to orges ADD: Hypnotic Gaze (Extraordinary skill) ADD: Blood Lust (Extraordinary skill) ADD: Added Vampires and Lizardman races to random generator ADD: Wood Elf level ADD: Shows list of chosen character upgrades upon death ADD: Added and improved content to Manual ADD: Added 4 new items (1 powerup, 2 armour, 1 item). ADD: Added 1 new Halfling Class: Master Chef. MOD: Strong Arm now acts like a Mighty Blow when throwing. (Plus the usual +1 to hit) MOD: Space, Page up and Page down now have a larger effect on scrolling text sceens. MOD: Treeman allies now do not produce an infinite amount of halflings. MOD: Really Stupid test now is effected by visible allies not just ones adjacent. MOD: Tiles: All chainsaw wielders now carry the same looking device MOD: Change to explosion animation. MOD: Claws now only work if attacker is not holding a weapon. MOD: A player can now counter an attack only when not stunned otherwise the attacker fumbles the attack. MOD: Doubled regeneration powerup time MOD: Smarter block dice results from unmatched strength. MOD: Two Heads and Extra Arms are now treated as Extraordinary skills due to their minimal effect on gameplay MOD: AI controlled players will now actively use the Grab skill. MOD: SDL Event queue flushed after key down processed (clear events after coded delays). MOD: Greater player ghost chance per level MOD: Slightly better chance of going in the right direction with a ball and chain BUG: Manual stated that claws rolled against 8 armour, but is actually 7 BUG: A horned blitzing monster now actually applies the strength bonus so look out. BUG: Manual stated that horns applied +1 ST when blitzing and attaking but is actually x2 ST BUG: Side Step is now added to upgrade menu and works correctly BUG: Mighty Blow still worked for all injury rolls not just block attacks BUG: Claws are now only effective on a block attack and not when using a weapon BUG: Wizards and Strong Armers should now use their ranged attack when guarding. BUG: Frenzy attack speed was too slow! BUG: Guarding monsters wandered around when they had a ranged attack and did not use it BUG: Stabbing monsters (AI controlled) got a free attack round.

    posted 327 days ago

  • File released: /sewerjacks/0.8.7c/SewerJacks.0.8.7c-bin.zip

    posted 327 days ago

  • File released: /sewerjacks/0.8.7c/SewerJacks.0.8.7c-src.zip

    posted 327 days ago

  • sewerjacks 0.8.7b file released: SewerJacks.0.8.7b-src.zip

    Version 0.8.7b -------------- ADD: Notes. ADD: Foul Appearance mutation skill MOD: Rats now respond to evil creatures killing them [cfranck] MOD: Mighty Blow no longer works for throws or non-bashing weapons [cfranck] MOD: Water/sewerage now has an effect on gameplay MOD: Treeman can have supprises hidden in their branches. MOD: Rats no longer have leap. MOD: Some goblins give more experience MOD: Increased necromancer chance to turn up MOD: You can not rename rookie allies. MOD: Frenzy attack speed greatly increased BUG: Black orcs had insane starting hitpoints [cfranck] BUG: Upgrading a stat when stat is boosted caused incorrect stat value [cfranck] We cant have treemen running around with 8 movement now can we. BUG: All ressurected creatures were not raised on the correct level.

    posted 362 days ago

  • sewerjacks 0.8.7b file released: SewerJacks.0.8.7b-src.zip

    Version 0.8.7b -------------- ADD: Notes. ADD: Foul Appearance mutation skill MOD: Rats now respond to evil creatures killing them [cfranck] MOD: Mighty Blow no longer works for throws or non-bashing weapons [cfranck] MOD: Water/sewerage now has an effect on gameplay MOD: Treeman can have supprises hidden in their branches. MOD: Rats no longer have leap. MOD: Some goblins give more experience MOD: Increased necromancer chance to turn up MOD: You can not rename rookie allies. MOD: Frenzy attack speed greatly increased BUG: Black orcs had insane starting hitpoints [cfranck] BUG: Upgrading a stat when stat is boosted caused incorrect stat value [cfranck] We cant have treemen running around with 8 movement now can we. BUG: All ressurected creatures were not raised on the correct level.

    posted 362 days ago

  • sewerjacks 0.8.7b file released: SewerJacks.0.8.7b-bin.zip

    Version 0.8.7b -------------- ADD: Notes. ADD: Foul Appearance mutation skill MOD: Rats now respond to evil creatures killing them [cfranck] MOD: Mighty Blow no longer works for throws or non-bashing weapons [cfranck] MOD: Water/sewerage now has an effect on gameplay MOD: Treeman can have supprises hidden in their branches. MOD: Rats no longer have leap. MOD: Some goblins give more experience MOD: Increased necromancer chance to turn up MOD: You can not rename rookie allies. MOD: Frenzy attack speed greatly increased BUG: Black orcs had insane starting hitpoints [cfranck] BUG: Upgrading a stat when stat is boosted caused incorrect stat value [cfranck] We cant have treemen running around with 8 movement now can we. BUG: All ressurected creatures were not raised on the correct level.

    posted 362 days ago

  • sewerjacks 0.8.7b file released: SewerJacks.0.8.7b-bin.zip

    Version 0.8.7b -------------- ADD: Notes. ADD: Foul Appearance mutation skill MOD: Rats now respond to evil creatures killing them [cfranck] MOD: Mighty Blow no longer works for throws or non-bashing weapons [cfranck] MOD: Water/sewerage now has an effect on gameplay MOD: Treeman can have supprises hidden in their branches. MOD: Rats no longer have leap. MOD: Some goblins give more experience MOD: Increased necromancer chance to turn up MOD: You can not rename rookie allies. MOD: Frenzy attack speed greatly increased BUG: Black orcs had insane starting hitpoints [cfranck] BUG: Upgrading a stat when stat is boosted caused incorrect stat value [cfranck] We cant have treemen running around with 8 movement now can we. BUG: All ressurected creatures were not raised on the correct level.

    posted 362 days ago

Rate and Review

Be the first person to add a text review.

Would you recommend this project?






<

Related Projects

Sewerjacks Actions

Thanks for your rating!

Would you also like to write a review?





Skip Review