TinyGL on SDL is a free implementation of TinyGL library (mini-openGL) under multiplatform SDL library. Also, it is a fixed-point fast implementation for low platform as GP32 console.
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99% Fixed Point. Too slow on GP32 console. It need a lot of optimizations.
Add 8-bit dithering support. No fixed point. No optimize.
Add 8-bit dithering support. No fixed point. No optimize.
Add 8-bit dithering support. No fixed point. No optimize.
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