A pseudo-ansi SDL terminal (or console) library
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SDL Terminal is a library that allows to have a pseudo-ansi color terminal that can be used with any SDL application (with or without OpenGL). The internal terminal surface is an SDL surface that is mapped to a texture when OpenGL is used (and then it is quite simple to use the texture to map it on any GL surface, like in the glcube example from distribution). Any user input raises an SDL_TERMINALEVENT that can be catched like any other SDL event and the event structure holds the user actual input.
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