SDL-Ball is a brick-breaking game with pretty graphics, for Linux, BSD and Windows. It is written in C++ using SDL and OpenGL.
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More levels. (50 Levels in total) Added dio-sound-theme as an optional sound-theme, try it out and give feedback on the sf.net forum Balls now stop completely when the game is paused. Added Window manager Icon to the program when it's running. Added http address to the intro screen. Disable background if it is not loaded correctly (not found/too large for gfx hw). Uses $XDG_CONFIG_HOME enviroment variable over $HOME if found. Updated Makefile accordingly to advice from Christian "idl0r" Ruppert. Removed "> inc" option from levels.txt Removed "> up", "> left" and "> right" from levels.txt 1.01: Added some code to try and handle segfault on resolution change (that might be caused by sdl reporting a void current resolution). If resolution change fail, the game will quit, and not write the wrong resolution to config.
More levels. (50 Levels in total) Added dio-sound-theme as an optional sound-theme, try it out and give feedback on the sf.net forum Balls now stop completely when the game is paused. Added Window manager Icon to the program when it's running. Added http address to the intro screen. Disable background if it is not loaded correctly (not found/too large for gfx hw). Uses $XDG_CONFIG_HOME enviroment variable over $HOME if found. Updated Makefile accordingly to advice from Christian "idl0r" Ruppert. Removed "> inc" option from levels.txt Removed "> up", "> left" and "> right" from levels.txt 1.01: Added some code to try and handle segfault on resolution change (that might be caused by sdl reporting a void current resolution). If resolution change fail, the game will quit, and not write the wrong resolution to config.
More levels. (50 Levels in total) Added dio-sound-theme as an optional sound-theme, try it out and give feedback on the sf.net forum Balls now stop completely when the game is paused. Added Window manager Icon to the program when it's running. Added http address to the intro screen. Disable background if it is not loaded correctly (not found/too large for gfx hw). Uses $XDG_CONFIG_HOME enviroment variable over $HOME if found. Updated Makefile accordingly to advice from Christian "idl0r" Ruppert. Removed "> inc" option from levels.txt Removed "> up", "> left" and "> right" from levels.txt
More levels. (50 Levels in total) Added dio-sound-theme as an optional sound-theme, try it out and give feedback on the sf.net forum Balls now stop completely when the game is paused. Added Window manager Icon to the program when it's running. Added http address to the intro screen. Disable background if it is not loaded correctly (not found/too large for gfx hw). Uses $XDG_CONFIG_HOME enviroment variable over $HOME if found. Updated Makefile accordingly to advice from Christian "idl0r" Ruppert. Removed "> inc" option from levels.txt Removed "> up", "> left" and "> right" from levels.txt
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