Stellar Crisis is the web's first complete multi-player strategy game. Players from all over the world compete to build megalithic galactic empires, develop powerful new technologies, and fight pitched battles in far away star systems.


http://sc-original.sourceforge.net





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Release Date:

2002-11-26

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  • sc-support 3.2.15 file released: scv3215-support.tgz

    posted 2539 days ago

  • File released: /sc-support/3.2.15/scv3215-support.tgz

    posted 2539 days ago

  • sc-code 3.2.15 file released: scv3215.lpc.gz

    Version 3.2.12 19th January 2002 by Andy Graves * "Sorry, your Bridier status is inadequate for this game" should no longer appear. Such games don't show up on the Open Game List, unless they are password-protected. Knowing the password overrides any challenge-level consideration. * Implemented the hidden e-mail address option. Players can hide their e-mail address from other players, but not from the administrator. This is to encourage players to register an address even if they want to remain anonymous, so the admin can mail lost passwords. * Tidied up the Stat Viewers for both the admin and players. In particular, removed the sponsor/team stuff. * Removed "Restricted games" and "Joining password" from the Series Create and Series Edit screens. They didn't do anything anyway. * Series now appear on the Game Lists in the order specified in the empire's Profile. * Removed the hardly necessary "always available" text from Game List series descriptions. Version 3.2.13 January 2002 by Andy Graves * Fixed bug (misplaced end-of-comment) in empire_view_data(). * Abandoned the "update since last access" defence, as it caused all kinds of curious effects on weekends. This should be fixed *after* the update timing code is revamped so that the server actually has a clue when the last update really was. Version 3.2.14 27 Feb 2002 * Applied missive patch (which has been around for a while) (D.Moreaux) * Fixed problems when mountpoint is different from / (D.Moreaux) * Series list now display if you are idle (D.Moreaux) * Fixed max_pop when colonizing a planet owned by someone else (agt) Version 3.2.15 May 2002 Andy Graves * A morpher consumed by morph loss in a battle zone could cause a crash in the update code, now fixed. * Problem with max_pop change to homeworld after surrender and ruin fixed. * Added the "Upload a custom icon" feature. * Early attempt to fix the "Predictable Ship Destruction Order" problem.

    posted 2539 days ago

  • File released: /sc-code/3.2.15/scv3215.lpc.gz

    posted 2539 days ago

  • Code committed

    vapula committed patchset 17 of module sc-code to the Stellar Crisis Original CVS repository, changing 1 files

    posted by vapula 2715 days ago

  • Code committed

    agt committed patchset 16 of module sc-code to the Stellar Crisis Original CVS repository, changing 1 files

    posted by agt 2741 days ago

  • Code committed

    vapula committed patchset 15 of module sc-code to the Stellar Crisis Original CVS repository, changing 1 files

    posted by vapula 2811 days ago

  • Tracker comment added

    agt commented on the Setting Max Pop on a nuked system artifact

    posted by agt 2816 days ago

  • Code committed

    agt committed patchset 14 of module sc-code to the Stellar Crisis Original CVS repository, changing 1 files

    posted by agt 2816 days ago

  • Tracker comment added

    posted by agt 2825 days ago

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