A part 3d, turn-based strategy, spanning across multiple solar systems and set in the later period of the 21st Century. Using the Ogre graphics engine. Visit the wiki at www.spacecolonization.net/mwiki for a full project description.
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Hey all! I haven't updated this news page in a long time. 2080 is still going strong! Our membership of active members is now 5, our website has had over 20,000 hits since it's transfer to spacecolonization.net. Progress on the new framework, designed to be heavily abstracted and not tied to any graphics engine, although we are using the Ogre graphics engine. Very soon I hope to commit the actual engine to the CVS, which I have recently set up and learnt to use. Overall exciting times. For better news updates that actually get updated, remember to visit spacecolonization.net!
That's where the new website is and it is now fully online. Right now I am updating the downloads on Sourceforge and within the next month or so I will have the CVS up and running with the newest code.
v0.0.2 - Started Fog of War, although it is not being used ATM - XML Map loader working correctly * Wall nodes loaded from map file * Door nodes loaded from map file * Roof nodes loaded from map file * Character nodes loaded from map file * Multiple map files able to be stored ( up to 10 ) for quick access - Material sub-system ( Up to 100 materials per level ) * Framework for loading material names and locations from XML file - Pathfinding algorithm completed - Tile selector * Character movable towards the tile selector by clicking the Right Mouse Button on a tile ( currently only one move at a time ) - Node culling by height ( Buttons on left GUI bar ) v0.0.1 - Psudo isometric camera - Map tile loading interface - Semi complete GUI interface
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