Could you tell me more about the screen redrawing issues ? Was it that it was drawing really choppy, or that some things weren't being drawn, or that there were artifacts showing up ?
Unfortunately we all use broadband so we haven't had the opportunity to test it over modem. Let us know if you'd like to help us profile a modem connection and we'll set something up. Note that when you add an image to a map, or add a map, it has to send the image to all connected parties, which may take a while if it's either a large image or have several people connected. Typically you will want the server to run on the computer with the most bandwidth. Note also that moving a token around causes updates to be sent to other players, which might account for your bandwidth usage.
As for the text tool, funny you mention it, I just checked in the code last night. It should be available on M6 Alpha on rptools.net later today. It's a very basic implementation, but is easier to use than the mouse :)
Could you describe "preload"ing images ? You can add a directory of images to the left side panel (Image Explorer), which it remembers between runs. And if you add images to a map, then File->Save Campaign, those images get saved into the resulting campaign file.
The token resizing issue takes a bit of explanation. It is working as intended. The map has an implied grid of squares. You can make the grid visible or invisible (there's a toggle button). For each bounded map you can adjust the grid to suit the size and position of the grid lines. Each token by default takes up exactly one square independent of image size. This is so that you don't have to worry about the exact size of your image, it will be rendered the right size according to your grid size. You can change the size of tokens by selecting it, right click, pick Size->whatever. In this way you can use the same image to have different sizes for different tokens. As a related side note, you can turn Snap to Grid off for tokens, just select, right click and uncheck Snap to Grid.
As we're still madly working towards a 1.0 release, we hope you'll stick with us and continue to provide great feedback to help us make this tool totally rock.
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