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RPG Toolkit Development System

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Programming Languages: Visual Basic, C++

License: GNU General Public License (GPL), BSD License

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browse code, statistics, last commit on 2007-11-18 cvs -d:pserver:anonymous@rpgtoolkit.cvs.sourceforge.net:/cvsroot/rpgtoolkit login

cvs -z3 -d:pserver:anonymous@rpgtoolkit.cvs.sourceforge.net:/cvsroot/rpgtoolkit co -P modulename

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  • RPG Toolkit Development System

    ksniloc added euix to the RPG Toolkit Development System project.

    2009-04-05 19:53:35 UTC by ksniloc

  • Comment: Crash when trying to use "equip" in default menu

    I'm having the SAME thing, only it happens when I click on Frat after I click equip. Gives me some kind of unhandled exception error or something, and then says trans3 has to close.

    2008-10-13 01:09:50 UTC by nobody

  • Single line vectors do not work in Tile Based Mode

    When I use a single line solid vector in tile based mode, it is invisible...the player can walk across it normally (I have thrown out issues such as wrong layer, collision detection, etc.....everything checks out). In pixel based mode, the collision detection works. Tile based mode doesn't have to use complex polygonal solid vectors for obvious reasons, but the single line should be able...

    2008-08-10 04:03:59 UTC by nobody

  • Comment: Crash when trying to use "equip" in default menu

    I can verify this, it's happening to me, too. I won't bother leaving my email, since there's been no updates in six months.

    2008-07-17 02:54:36 UTC by nobody

  • #include breaks Class inheritance

    In order for inheritance to work, it seems to require that the base class(es), derived class(es), and any code using the derived class(es) must all be in the same .prg file. Trying to #include it will work for a base class, but any derived class will not be able to find functions from its parent. I hope that makes sense. If you have trouble reproducing it, pm me on toolkitzone (username...

    2008-06-22 04:24:06 UTC by cuthalionxvi

  • Comment: Board Editor Causes Toolkit to shut down

    i would like to say that this happens to me as well.

    2008-05-26 00:57:47 UTC by nobody

  • Comment: Cannot use items from the default menu

    Technically know how to fix this. It's caused because when an item is added to the inventory it adds the item path to the filename. Then when this filename is passed back to the menu system it passes the filename onto the LoadItem() call back which also adds the directory path to the filename effectively doubling the path. So the fix is to remove the initial adding of the path when putting an...

    2008-02-20 21:53:52 UTC by nobody

  • MWin in Threads Not Working

    When activating an MWin() command from within a thread, the window will not stay. I've also had issues with the Send() command from within a thread.

    2008-01-27 20:43:49 UTC by nobody

  • Board does not update tile gfx when tile is modified

    Submitter: zak.arntson@gmail.com Steps to Repro: 1. Open a .brd file (through the File->Open menu option or the Open button on the right side) with tiles already placed on it. 2. Open the .tst file for that board. 3. Select a tile to edit & modify that tile. 4. Save changes. Results: The board's tile graphics do not update to reflect the tile's changes. Expected: The board's tile...

    2008-01-23 16:08:38 UTC by nobody

  • Crash when trying to use "equip" in default menu

    Whenever you choose "equip" in the default menu, the game crashes. I have tested this in a brand new game file with no changes, still crashes.

    2008-01-08 22:31:15 UTC by nobody