The rpg-1d6 project aims to produce python programs based on the One Die roleplaying System ( http://1w6.org ). Its first program is a battle simulator using the simple One Roll combat System for quick combat resolution.
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Version 0.4 testing - Cleaned output. Evoked without parameters it will now show a battle between 100 humans and 120 Goblins and show the battle_text. - Inactive Chars get counted, now. - Armies can now be specified as a list of tags or can (again) be explicitely given as the list armies. - Nicer printout. Made output optional (must be explicitely activated, i.e. by specifying it after the tag commandline argument). Version 0.2.4 testing - The first command-line argument gets transformed into an 1w6.org tag automatically if it oesn't begin with "tag:" - Hero bonus is now capped at 6, up to three one for each hero, 4 if you have more heroes than the enemy, 5 if you have at least 3 times the number of heroes, 6, if you have 9 times the number. - FIXED: Moralecheck of heroes. - Fighters now only go berserk, if their roll is very good, and its absolute result it 18 or above. - FIXED: Norale bonus was raised each round for active heroes. - FIXED: Bias and morale bonus were inverse added to attack rolls. - Started a new Changelog. - Initial state: Complex character improvement system implemented. - Formatting: Version 0.2.3 testing (this is a release) - Characters get improved according to the 1d6 vobsy rules. - FIXEd: Many small Bugs. (these are the changes which happen. Newest changes at the top.)
Version 0.4 testing - Cleaned output. Evoked without parameters it will now show a battle between 100 humans and 120 Goblins and show the battle_text. - Inactive Chars get counted, now. - Armies can now be specified as a list of tags or can (again) be explicitely given as the list armies. - Nicer printout. Made output optional (must be explicitely activated, i.e. by specifying it after the tag commandline argument). Version 0.2.4 testing - The first command-line argument gets transformed into an 1w6.org tag automatically if it oesn't begin with "tag:" - Hero bonus is now capped at 6, up to three one for each hero, 4 if you have more heroes than the enemy, 5 if you have at least 3 times the number of heroes, 6, if you have 9 times the number. - FIXED: Moralecheck of heroes. - Fighters now only go berserk, if their roll is very good, and its absolute result it 18 or above. - FIXED: Norale bonus was raised each round for active heroes. - FIXED: Bias and morale bonus were inverse added to attack rolls. - Started a new Changelog. - Initial state: Complex character improvement system implemented. - Formatting: Version 0.2.3 testing (this is a release) - Characters get improved according to the 1d6 vobsy rules. - FIXEd: Many small Bugs. (these are the changes which happen. Newest changes at the top.)
Version 0.4 testing - Cleaned output. Evoked without parameters it will now show a battle between 100 humans and 120 Goblins and show the battle_text. - Inactive Chars get counted, now. - Armies can now be specified as a list of tags or can (again) be explicitely given as the list armies. - Nicer printout. Made output optional (must be explicitely activated, i.e. by specifying it after the tag commandline argument). Version 0.2.4 testing - The first command-line argument gets transformed into an 1w6.org tag automatically if it oesn't begin with "tag:" - Hero bonus is now capped at 6, up to three one for each hero, 4 if you have more heroes than the enemy, 5 if you have at least 3 times the number of heroes, 6, if you have 9 times the number. - FIXED: Moralecheck of heroes. - Fighters now only go berserk, if their roll is very good, and its absolute result it 18 or above. - FIXED: Norale bonus was raised each round for active heroes. - FIXED: Bias and morale bonus were inverse added to attack rolls. - Started a new Changelog. - Initial state: Complex character improvement system implemented. - Formatting: Version 0.2.3 testing (this is a release) - Characters get improved according to the 1d6 vobsy rules. - FIXEd: Many small Bugs. (these are the changes which happen. Newest changes at the top.)
Version 0.4 testing - Cleaned output. Evoked without parameters it will now show a battle between 100 humans and 120 Goblins and show the battle_text. - Inactive Chars get counted, now. - Armies can now be specified as a list of tags or can (again) be explicitely given as the list armies. - Nicer printout. Made output optional (must be explicitely activated, i.e. by specifying it after the tag commandline argument). Version 0.2.4 testing - The first command-line argument gets transformed into an 1w6.org tag automatically if it oesn't begin with "tag:" - Hero bonus is now capped at 6, up to three one for each hero, 4 if you have more heroes than the enemy, 5 if you have at least 3 times the number of heroes, 6, if you have 9 times the number. - FIXED: Moralecheck of heroes. - Fighters now only go berserk, if their roll is very good, and its absolute result it 18 or above. - FIXED: Norale bonus was raised each round for active heroes. - FIXED: Bias and morale bonus were inverse added to attack rolls. - Started a new Changelog. - Initial state: Complex character improvement system implemented. - Formatting: Version 0.2.3 testing (this is a release) - Characters get improved according to the 1d6 vobsy rules. - FIXEd: Many small Bugs. (these are the changes which happen. Newest changes at the top.)
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