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Risk

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Programming Languages: Java

License: GNU General Public License (GPL)

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browse code, statistics, last commit on 2008-05-11 cvs -d:pserver:anonymous@risk.cvs.sourceforge.net:/cvsroot/risk login

cvs -z3 -d:pserver:anonymous@risk.cvs.sourceforge.net:/cvsroot/risk co -P modulename

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  • Mission viewable to enemys

    Hey, at the start of a multiplayergame the mission of the starting player is viewable to all other players until the first player sets his/her first unit.

    2008-09-09 18:24:37 UTC by johnwayne21

  • Way to change defaults

    Either a way to change defaults (maps, players, and other new game options) in the gui, or an editable text file with location in the help or faq would be great. I usually play with the same options and it's relatively annoying to set the same options repeatedly. email: darobison@gmail.com.

    2008-09-06 01:08:54 UTC by nobody

  • Forced to transfer troops

    Occasionally the "No Move" button is greyed out during the transfer portion of a player's turn. Usually I've noticed this when I only have one or two options of where to move troops from (ie. for the most part have only one troop on each country). This forces me to make non-strategic moves just to continue the game. Version: 1.0.3.4 OS: OpenSuse 11 Source: Suse Package Email...

    2008-09-06 01:00:32 UTC by nobody

  • Comment: card trading stops the game from continuing and doesn't work

    I haven't experienced this problem. If you're unable to trade your cards when required, that would stop the game continuing, as in some circumstances (having 5 or more cards at the start of your turn, or 6 or more during your turn) you are bound by the rules to trade. The trade button shold only be grayed out if the trade is illegal. Whether or not you own the territory is totally...

    2008-08-21 08:22:00 UTC by nobody

  • Comment: No fairness

    While the AI - which admittedly isn't very good - does seem a bit overly suicidal in such attacks (its easy to play the AI in such a way that it won't perform them, though), you're just a sore loser if you think that getting bad luck in a game is a bug. You clearly haven't played much risk if you've never had an especially bad streak of dice rolls before. According to...

    2008-08-21 08:11:54 UTC by nobody

  • card trading stops the game from continuing and doesn't work

    you can select cards to bring them down to the bottom of the screen but the trade button is greyed even if you own the territory. Subsequently the game won't continue.

    2008-08-19 20:38:29 UTC by monkeymadness

  • Button move troops dont work properly

    Cant restore this bug, but sometimes happens that UI-Button for moving troops from one land to other is "clickable" and waiting for action, and u cant move troops because every land has only one army. So user is forced to break game. (Think ur random_nr_generator should be rethinked or optimized too ;), but great work thx!)

    2008-07-25 18:06:37 UTC by nobody

  • Comment: No fairness

    no - this is bad luck ;-)

    2008-07-07 11:14:08 UTC by felixfreiberger

  • No fairness

    To make things short: I've had 28 units in my country and the ai attacked me with 18 units. In this fight I've lost all 28 units and the attacker lost 10. Is this a bad joke?.

    2008-06-02 17:48:27 UTC by nobody

  • Risk

    Anonymous committed patchset 1 of module CVSROOT to the Risk CVS repository, changing 11 files.

    2008-05-11 05:20:07 UTC by nobody

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