As of 2007-05-06 00:00, this project is no longer under active development.
R.I.S.E. is a state of the art engine and framework for the simulation and realistic image synthesis of natural phenomenon based on physics, biology and chemistry.
- Options file has been added for controlling various global rendering parameters - Added OpenEXR support (half format only) - Made irradiance caching two pass - Improved orthographic camera - Trimmed ManagedJob to just the parts that we need for .NET ...
- Options file has been added for controlling various global rendering parameters - Added OpenEXR support (half format only) - Made irradiance caching two pass - Improved orthographic camera - Trimmed ManagedJob to just the parts that we need for .NET ...
- Fixed calculation of normals with shear and reflection transformations - IProgressCallback now must return whether to continue doing whatever it is doing - IOR stack bug fixes - Moved everything into the RISE namespace - Emitters now look at entire ...
- Fixed calculation of normals with shear and reflection transformations - IProgressCallback now must return whether to continue doing whatever it is doing - IOR stack bug fixes - Moved everything into the RISE namespace - Emitters now look at entire ...
- Fixed calculation of normals with shear and reflection transformations - IProgressCallback now must return whether to continue doing whatever it is doing - IOR stack bug fixes - Moved everything into the RISE namespace - Emitters now look at entire ...
- Fixed calculation of normals with shear and reflection transformations - IProgressCallback now must return whether to continue doing whatever it is doing - IOR stack bug fixes - Moved everything into the RISE namespace - Emitters now look at entire ...
- Renamed String.h to RString.h and Time.h and Time.cpp to RTime.h and RTime.cpp, this was done because its against the C standard to have files with those names. This was causing compilation problems with XCode - Added XCode build files - Removed ...
- Renamed String.h to RString.h and Time.h and Time.cpp to RTime.h and RTime.cpp, this was done because its against the C standard to have files with those names. This was causing compilation problems with XCode - Added XCode build files - Removed ...
- Added a whole bunch of new BRDFs - Added the ability to volume rendering with RISE - See the ChangeLog for a full list of new features - External libraries like libpng, zlib and libtiff are now compiled in Windows and thus included in the source ...
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