R.I.S.E. is a state of the art engine and framework for the simulation and realistic image synthesis of natural phenomenon based on physics, biology and chemistry.
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- Options file has been added for controlling various global rendering parameters - Added OpenEXR support (half format only) - Made irradiance caching two pass - Improved orthographic camera - Trimmed ManagedJob to just the parts that we need for .NET version - Fixed negative value bug with Radiance HDR format - Improved SSS by doing a proper sampling of mesh geometry (triangle mesh geometry now randomly picks the triangle according to the CDF of the areas) - Thread safe final gather - Thread safe rasterizer state caching - Number of CPUs are now counted (windows only) - Updated external libraries (libpng, zlib, libtiff) - MP support (windows only) - Proper color management - Internal color space is now linear ROMM RGB (ProPhotoRGB) - XCode 2.2 is now the supported version - Visual 2005 project generation - Fixed bug in CSG Object intersection_only - Fixed non updates of UI in .NET - Copyright changes - Fix for the zr / zv stuff in diffusion approximation SSS - Using a combination and cubic spline interpolation and linear interpolator in the DataDrivenBSDF - Fixes bugs related to random numbers (from Danilo) - Fixed bug with BSP and Octrees and ignoring hidden objects - Shadow ray distances are pulled back by 0.01 - Fixed bug with not dividing by num samples with 0 variance after taking initial samples - ProgressCall refactoring - Atmopsherics (3DS MAX only) - Moved the GlobalRadianceMap to the scene from the RayCaster - Added environments to the 3DS MAX plugin - Moved RASTERIZER_STATE into the RayIntersectionGeometric - Pass the RASTERIZER_STATE into BSDFs and consequently lights as well - Added tooltips
- Options file has been added for controlling various global rendering parameters - Added OpenEXR support (half format only) - Made irradiance caching two pass - Improved orthographic camera - Trimmed ManagedJob to just the parts that we need for .NET version - Fixed negative value bug with Radiance HDR format - Improved SSS by doing a proper sampling of mesh geometry (triangle mesh geometry now randomly picks the triangle according to the CDF of the areas) - Thread safe final gather - Thread safe rasterizer state caching - Number of CPUs are now counted (windows only) - Updated external libraries (libpng, zlib, libtiff) - MP support (windows only) - Proper color management - Internal color space is now linear ROMM RGB (ProPhotoRGB) - XCode 2.2 is now the supported version - Visual 2005 project generation - Fixed bug in CSG Object intersection_only - Fixed non updates of UI in .NET - Copyright changes - Fix for the zr / zv stuff in diffusion approximation SSS - Using a combination and cubic spline interpolation and linear interpolator in the DataDrivenBSDF - Fixes bugs related to random numbers (from Danilo) - Fixed bug with BSP and Octrees and ignoring hidden objects - Shadow ray distances are pulled back by 0.01 - Fixed bug with not dividing by num samples with 0 variance after taking initial samples - ProgressCall refactoring - Atmopsherics (3DS MAX only) - Moved the GlobalRadianceMap to the scene from the RayCaster - Added environments to the 3DS MAX plugin - Moved RASTERIZER_STATE into the RayIntersectionGeometric - Pass the RASTERIZER_STATE into BSDFs and consequently lights as well - Added tooltips
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