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RetroCode

Code

Programming Languages: C, C++

License: GNU General Public License (GPL)

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browse code, statistics svn co https://retrocode.svn.sourceforge.net/svnroot/retrocode retrocode

browse code, statistics, last commit on 2009-03-26 cvs -d:pserver:anonymous@retrocode.cvs.sourceforge.net:/cvsroot/retrocode login

cvs -z3 -d:pserver:anonymous@retrocode.cvs.sourceforge.net:/cvsroot/retrocode co -P modulename

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  • Followup: RE: possible to get this working on android?

    RetroCode itself is entirely written in C++ and C just like the libraries it uses for many of the supported formats. Namely MP3 is supported in encoding by lame and decoding by MAD. The AMR NB / WB codec are entirely based on 3GPP specifications and C reference code TS 26.201 TS 26.204 (3GPP AMR Floating-point Speech Codec V5.1.0). Android is a system that is (to my knowledge) entirely...

    2009-08-04 00:35:02 UTC by lobotomat

  • possible to get this working on android?

    Hi there, I'd love to be able to convert from AMR to MP3 on the android platform. Any idea if retrocode could do the trick? http://linklens.blogspot.com/2009/07/android-audio-formats.html Many thanks in advance CHEERS> SAM.

    2009-07-29 03:59:12 UTC by samjoseph

  • Followup: RE: WAV => MFM

    After some more investigation and looking really closely at the MFM files you provided (thanks a bunch again!) I can, without a doubt say that RetroCode currently does not support those. Its a bit of a mystery for me how the MFM-format has been changed / upgraded / diversified. If I remember correctly when originally developing the MFM codec for RetroCode, I had a bunch of sample files and a...

    2009-04-15 02:22:14 UTC by lobotomat

  • Followup: RE: Run retrocode under 64bit Windows

    you're right i just copied the folder without installing. the confusion was because this way worked out on one machine (which apparently has these libs) but not on another which is 64 bits. now it is all clear thanks for quick response.

    2009-04-14 20:33:15 UTC by vova007

  • Followup: RE: Run retrocode under 64bit Windows

    Did you install RetroCode using the downloadable installer package on that specific machine? The installer actually makes sure that you have all needed DLLs installed. If for example the Microsoft Runtiume isnt installed, the installer does so. I am not 100% sure if I screwed up but running RetroCode on a 64bit Windows system is certainly supported and working fine (on my end). In any case -...

    2009-04-14 19:12:03 UTC by lobotomat

  • Followup: RE: Run retrocode under 64bit Windows

    looks like it is because we are missing msvcr90.dll on our windows version.

    2009-04-14 18:03:48 UTC by vova007

  • Run retrocode under 64bit Windows

    When i try to run it in command line it says "The system cannot execute the specified program." Is there a way to force to run in 32 bit mode some command line switch or something similar? Thanks.

    2009-04-14 16:03:35 UTC by vova007

  • Followup: RE: WAV => MFM

    Interesting - could you please mail all files involved: - source wave - RetroCode rendered mfm - other tool's redered mfm Please mail everything to: me at mmsguru.de One more thing, please try RetroFID on the MFM results - is it identifying both of them correctly? ty!

    2009-04-02 17:29:45 UTC by lobotomat

  • WAV => MFM

    Hi, I have been trying to get an MFM file encoded. RetroCode appears to be happy with the input [mono 8KHz WAV] and produces a file of roughly the right size. In my example a 48KB. I have attempted to play the output on a PC emulator, however, it doesn't like the result. Using said player to convert the same WAV input produces a file marginally smaller, at 47KB. I was wondering if I was...

    2009-04-02 16:48:05 UTC by glennst4r

  • Followup: RE: ERROR: unable to load QSCL: libqscl.so: ca...

    Till, Thanks for getting back to me, sorry for my delayed response. I have rebuilt everything on a 32 bit machine and things look very much better.

    2009-04-02 16:18:37 UTC by glennst4r

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