Do you enjoy the fun of playing Risk but you've often felt limited by its simplicity? Are you curious about wargames but daunted by complex rules and extreme realism?
Then Retaliation is the game for you: easy to learn, fast to play and yet challenging and never repeating.
Retaliation is being developed both as a boardgame and as a computer game.
The Scenario editor and the AI editor are also being developed and will be made available as open source.
Disclaimer : as the game is still in development, I'm just going to give my impressions on the concept/gameplay of the game, based on the test versions I have played so far. And they are really good. It's inspired mainly but not exclusively by the Risk board game, but adds features that increase greatly importance of the tactics from the player, for example : * there many different types of terrain : they give you or your opponent a attack/defense/movement bonus/malus : for example you'll get a bonus if you're attacking your opponent from a hill, but you will move slower. ** units can be flanked. *** occupied territories may provide different amounts of resources for reinforcements, or not at all. If the AI can compute all these constraints, it should be really enjoyable even in single player, especially since a map editor will be released.