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RenderStack is a support library for OpenGL 3+, currently in C++. Features currently for example basic window creation, mesh generation, wrappers for OpenGL programs, framebuffer, texture and vertex buffer objects.

RenderStack Web Site


  • Using only modern OpenGL 3/4 features
  • Window creation: supporting multisample and sRGB default framebuffer, multiple windows
  • Low level geometry creation: Build vertex and index buffers with points, lines, triangles, quads, ...
  • Basic mesh creation: Sphere, grid, platonic solids, some archimedean solids
  • Low level 3D math building blocks: Vector, matrix, quaternion
  • Low level scene building blocks: Camera, frame
  • Interface for framebuffer objects
  • Interface for shader programs
  • Limited external dependencies (currently only FreeImage)
  • Multisampled gamma correct rendering in linear space, converted to sRGB for display
  • ID buffer, for simple and efficient selection
  • Object / polygon / edge / point selection

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Additional Project Details

Intended Audience


User Interface

Win32 (MS Windows)

Programming Language

C, C++


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