One of the core components of the realXtend framework is the server, which is based on the open source OpenSim server software.


http://www.realxtend.org





Separate each tag with a space.

Release Date:

2009-06-30

Topics:

License:

Ratings and Reviews

  • Thumbs up:

    1
  • Thumbs down:

    0
100% of 1 user recommends this project

Be the first to post a text review of realXtend server. Rate and review a project by clicking thumbs up or thumbs down in the right column.

View all reviews

Project Feed

  • Screenshot Added

    mikkopa added a screenshot of realXtend Beneath The Waves

    posted by mikkopa 128 days ago

  • File released: /realxtendserver/realxtendserver-0.5/avatarstorage-0.5.zip

    posted 131 days ago

  • File released: /realxtendserver/realxtendserver-0.5/authentication-0.5.zip

    posted 131 days ago

  • Code committed

    mikkopa committed revision 607 to the realXtend server SVN repository, changing 1 files

    posted by mikkopa 131 days ago

  • Code committed

    mikkopa committed revision 606 to the realXtend server SVN repository, changing 1 files

    posted by mikkopa 131 days ago

  • realxtendserver realxtendserver-0.5 file released: realXtend-server-0.5-BeneathTheWaves.zip

    realxtend Server changelog ============================ 0.5 ============================ - Moved to new architecture. All realXtend features are now in ModreX modules - Updated OpenSim to version 0.6.5.1 - realXtend and SL clients can log in to world at same time - Many bug fixes and features made by OpenSim community - Migration tool to convert 0.4 SQLite databases to 0.5 Known issues: - Grid mode not working with realXtend authentication - Listen event not recived by python script if used with llDialog - All python methods with *byName not functioning. Assets can't be refered by name. - Full list of available Python methods: http://wiki.realxtend.org/index.php/PythonInModRex - Multiple regions not working behind NAT 0.4 ============================ - Material support: Ogre material scripts can be uploaded and used on meshes, primitives and particle systems - Support for new primitive extended parameters Display/Material/Misc/Data - Bots, controllable from script - New way of transmitting object extended parameters: using a generic message in an extensible way - Animated mesh support in world building: Ogre skeleton files with animations can be uploaded, and applied on meshes - Flash animation asset type: Flash animations can be uploaded to server, triggered from server, and rendered on the HUD - Media URL refresh rate support - Location-based sounds can be defined for objects - Per-object priority value for object selection - Ambient lighting can be forced from server - Camera FOV can be forced from server - Camera mode (1st/3rd) and zoom can be forced from server - Extended server scripted skybox support - Support for server script-based avatar custom animations - reX voice chat server IP & port configurable - Client startup state messages available on server - Possible to disable walking or flying - Any type of asset preloading from script - Lots of new functions available in scripting: raycast, actionscript 3 -style timers, override avatar appearance, etc. All of the features above require realXtend Viewer 0.4! 0.31 ============================ - Postprocessing effects controlled from serverside script (*) - Serverside control of fog parameters (*) - Render-to-texture viewports controlled from serverside scripts (*) - Ironpython updated to 1.1.2 - Grid-mode functionality improvements - Teleport requests between sims - New Script button now functional - Global inventory for different asset types - Global instant messaging between sims - Publish my world -functionality - Numerous bug fixes (including a bug where logout reply was never sent) (* = requires realXtend Viewer 0.31) 0.3 ============================ - Merged Opensim code (revision 4238), physics code uses Opensim revision 5082 - Ban list and functions in World Server (see: banlist.txt) - Support for new avatar system (*) - IK animation support (*) - Adjustable walk speed for avatars (*) - Skype support (*) - Personal global inventory (*) - Global friendlist (*) - Several bug fixes (including DNS resolve fix, llisten works from python) (* = requires realXtend Viewer 0.3) 0.21 ============================ - FriendList implementation (tested with SQLite_SqlHandler.dll and MS_SqlHandler.dll) - More secure login process with authentication server (Check for sim address during sim authentication, making sure that client is logging into world originally intended)

    posted 132 days ago

  • realxtendserver realxtendserver-0.5 file released: realXtend-server-0.5.zip

    realxtend Server changelog ============================ 0.5 ============================ - Moved to new architecture. All realXtend features are now in ModreX modules - Updated OpenSim to version 0.6.5.1 - realXtend and SL clients can log in to world at same time - Many bug fixes and features made by OpenSim community - Migration tool to convert 0.4 SQLite databases to 0.5 Known issues: - Grid mode not working with realXtend authentication - Listen event not recived by python script if used with llDialog - All python methods with *byName not functioning. Assets can't be refered by name. - Full list of available Python methods: http://wiki.realxtend.org/index.php/PythonInModRex - Multiple regions not working behind NAT 0.4 ============================ - Material support: Ogre material scripts can be uploaded and used on meshes, primitives and particle systems - Support for new primitive extended parameters Display/Material/Misc/Data - Bots, controllable from script - New way of transmitting object extended parameters: using a generic message in an extensible way - Animated mesh support in world building: Ogre skeleton files with animations can be uploaded, and applied on meshes - Flash animation asset type: Flash animations can be uploaded to server, triggered from server, and rendered on the HUD - Media URL refresh rate support - Location-based sounds can be defined for objects - Per-object priority value for object selection - Ambient lighting can be forced from server - Camera FOV can be forced from server - Camera mode (1st/3rd) and zoom can be forced from server - Extended server scripted skybox support - Support for server script-based avatar custom animations - reX voice chat server IP & port configurable - Client startup state messages available on server - Possible to disable walking or flying - Any type of asset preloading from script - Lots of new functions available in scripting: raycast, actionscript 3 -style timers, override avatar appearance, etc. All of the features above require realXtend Viewer 0.4! 0.31 ============================ - Postprocessing effects controlled from serverside script (*) - Serverside control of fog parameters (*) - Render-to-texture viewports controlled from serverside scripts (*) - Ironpython updated to 1.1.2 - Grid-mode functionality improvements - Teleport requests between sims - New Script button now functional - Global inventory for different asset types - Global instant messaging between sims - Publish my world -functionality - Numerous bug fixes (including a bug where logout reply was never sent) (* = requires realXtend Viewer 0.31) 0.3 ============================ - Merged Opensim code (revision 4238), physics code uses Opensim revision 5082 - Ban list and functions in World Server (see: banlist.txt) - Support for new avatar system (*) - IK animation support (*) - Adjustable walk speed for avatars (*) - Skype support (*) - Personal global inventory (*) - Global friendlist (*) - Several bug fixes (including DNS resolve fix, llisten works from python) (* = requires realXtend Viewer 0.3) 0.21 ============================ - FriendList implementation (tested with SQLite_SqlHandler.dll and MS_SqlHandler.dll) - More secure login process with authentication server (Check for sim address during sim authentication, making sure that client is logging into world originally intended)

    posted 132 days ago

  • File released: /realxtendserver/realxtendserver-0.5/realXtend-server-0.5-BeneathTheWaves.zip

    posted 132 days ago

  • File released: /realxtendserver/realxtendserver-0.5/realXtend-server-0.5.zip

    posted 132 days ago

  • realxtendserver realxtendserver-0.4 file released: realxtendserver_0.4.zip

    - Material support: Ogre material scripts can be uploaded and used on meshes, primitives and particle systems - Support for new primitive extended parameters Display/Material/Misc/Data - Bots, controllable from script - New way of transmitting object extended parameters: using a generic message in an extensible way - Animated mesh support in world building: Ogre skeleton files with animations can be uploaded, and applied on meshes - Flash animation asset type: Flash animations can be uploaded to server, triggered from server, and rendered on the HUD - Media URL refresh rate support - Location-based sounds can be defined for objects - Per-object priority value for object selection - Ambient lighting can be forced from server - Camera FOV can be forced from server - Camera mode (1st/3rd) and zoom can be forced from server - Extended server scripted skybox support - Support for server script-based avatar custom animations - reX voice chat server IP & port configurable - Client startup state messages available on server - Possible to disable walking or flying - Any type of asset preloading from script - Lots of new functions available in scripting: raycast, actionscript 3 -style timers, override avatar appearance, etc. All of the features above require realXtend Viewer 0.4!

    posted 341 days ago

Rate and Review

Would you recommend this project?






<

Related Projects

realXtend server Actions

Thanks for your rating!

Would you also like to write a review?





Skip Review