1st full-featured game engine built in C# for .NET, predecessor to the Visual3D Game Engine (http://www.visual3d.net/game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
The first full 3D game engine built in C# for Microsoft .NET, developed before even Microsoft XNA began development. Was featured on front page of Software 2.0 magazine (formerly Software Developer's Journal), as cover story for their "3D Games in .NET" issue, first proving that C# could be used for 3D game development. This project lead to the now popular Visual3D Game Engine ( http://www.visual3d.net/game-engine ), which, due to its early open-source roots, is providing free licenses for open-source projects.
Not opensource. Unless you pay for the source code >:|
OMG they do just the talking here!
The RealmForge 3D game engine for .NET is no longer under development. Its core team is now developing Visual3D Architect .NET (www.v-3d.net) as the first framework and runtime integrated visual design environment for rapidly developing 3D games, simulations, architectural visualizations with .NET 2.0. We are building upon the most successful elements of RealmForge's design but are starting development anew to leverage the design experience of our new team. Development is progressing rapidly and we are providing support for both Suva3D, the Microsoft award-winning Suva3D engine, and Axiom, the redesign of the #1 ranked open-source OGRE 3D engine for .NET 2.0. We have formed partnerships with Suva Interactive, LLC and Mobile Immersion to provide immersive business solutions as well as relationships with various schools and universities to provide project-based computer science courses based around using our toolset in the classroom. We are currently looking for a highly talented 3D modeling and shaders artist to work with us in providing a showcase for our next-generation development solution for interactive 3D applications and .NET.
We are currently looking for a web developer experienced with ASP.NET and familiar with or willing to learn XML, XSLT, MediaWiki and PHPBB forums administration. We need this person to maintain the wiki and forums for RealmForge, Axiom, and CEGUI# as well as redesign and maintain the Axiom and RealmForge websites. Ideally this same person would also become familiar with the RealmForge platform and provide support to users through the forums and write and revise documentation on the wiki, however we are looking for several others to do this as well. Please email xeonx (dan05a@gmail.com) if you would like to join the team or get more information.
We are looking for capable .NET developers familiar with both C# and C++ who can assist in bringing the Axiom C# rendering engine up to speed with OGRE, its native C++ counterpart. We are looking for dedicated developers who will work with the existing developers to bring Axiom back to the cutting edge and continue to keep it up-to-date with OGRE while taking advantage of what .NET has to offer in terms of simplicity, portability, and productivity. Candidates would ideally have experience with 3D graphics APIs such as Managed DirectX or OpenGL, however development is much simplified due to the availability of the OGRE C++ source from which Axiom is based. Therefore really only an understanding of the basic math behind 3D rendering is required. We also are in need of platform testers to test Axiom and RealmForge's cross-platform support through Mono.
Lately I have been somewhat preoccupied with starting up my first year in college as a business student at the University of Illinois in Urbana Champaign, so I apologize for not having been as responsive on the forums of late. This is due to both time restrictions and the large number of help requests that come in. RealmForge is still in an alpha state and its use is not yet advised for use for those who do not have .NET programming experience due to the lack of graphical tools available for developing games. The number of people who are trying RealmForge out right now is quite encouraging, however I suggest that the less experienced wait until it has reached at least a beta state before beginning full scale development with it. There are still many incomplete features and not too many examples that are indicative of its true capabilities. However though RealmForge is a relatively young project and the last few months have been less active then usual, development is still progressing and several active developers. There is a new core framework being developed from the ground up for it as well as support for OGRE - the most popular and advanced open-source 3D rendering engine - in the works to provide a choice between it and Axiom. So with a little patience I am sure that you will find RealmForge the ideal solution for you game development needs once it has reached a beta or production state. The community has really proven so helpful in all our work and in helping others. Thanks everyone for your understanding and continues support!
There has been problems off and on with the RealmForge.com site displaying errors due to (yet again) problems with my host, StartLogic, and now there has been a serious of vicious hacks on the forums. They were quite discusting and offensive in nature so I apologize to any who saw them. I have since upgraded database versions, but wasn't able to revert back to an old database before more posts were made of these past few days (again due to problems with my problematic host StartLogic). I apologize to those whose latest posts have been erased due to the hackers and issues with my web host.
Sorry for the delay, I have contacted my host and they have (finally) fixed the problem. Post away!
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