Portable game engine intended for game development.Include portable 3D-engine for at least DirectX and OpenGL, physics and sound simulation engines, and scripting engine for AI.
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Well, it took a long time from last time this project was updated. Lot of new things learned since then, lot of mistakes are realized and fixed. Now, I present newer version of RS library, absolutely revised. Little code from last library version left, since that library design proved itself hopeless. The new library have lot of benefits related to that last version. Automatic reference-counted resource management, MUCH simplified, exceptionally flexible and extensible API are only few of them. Active usage of advanced C++ language features such as class inheritance, templates, references led to simple internal engine structure, and to generation of very small and efficient code, while keeping the APIs very simple to use yet very powerful and extensible. The excellent Doxygen documentation tool is now fully used to document every aspect of engine APIs, so instant online help is always available at http://realitystrike.sf.net/dox. Feel free to visit there, as well as to download and play with the actual engine!
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