RadianceML aims to integrate the Radiance lighting simulation system into XML environments. A set of XSL transformations is used to import and export native Radiance scenes, a schema to validate scenes and use XML-editors.
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Release 0.0.8 contains XSLT to export RadianceML-data (back) to native Radiance scene description. There have also been primitives added to the schema and transformations, as well as bugs fixed, so if you are interested in the development of RadianceML, you should get the updated package as soon as possible.
RadianceML 0.0.8 - A XML Application for the Radiance Lighting Simulation Copyright (c) 2004 Lars O. Grobe You can contact the author by email: grobe@gmx.net This software is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or any later version. This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this software; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA File: Changes.txt Versions lower than 1.0 will be based on Radiance 3.5 You find information about Radiance on the Radiance website http://radsite.lbl.gov or on the Radiance community website http://www.radiance-online.org Changelog: 0.0.3 : feb 14th 2004 * first release (per email only, non-GPL), changes before not documented 0.0.4 : feb 18th 2004 * LOTS of bugs fixed! e.g. the spoolForward template didn't work, and if you had put anything behind a sphere, it was simply disappearing * New primitive added: plastic * XSLT changes: RadianceIdentifier added (quite important if defining materials...) * DTD changes: RadiancePrimitive element removed 0.0.5 : mar 11th 2004 * GPLed: RadianceML is now covered by the GNU General Public License 2 * Sourceforge project started, so that development and distribution get easy and transparent the Sourceforge page is http://sourceforge.net/projects/radianceml * First steps in implementing a RadianceML schema, rml namespace 0.0.5a: mar 11th 2004 * this really goes to sourceforge.net, silly license typo removed 0.0.6 : mar 16th 2004 * work on schema: elements are defined first, declared inside Scene than so that only Scene can be root now * bug-fixes in Readme.txt, RadianceML.xsd * schema is tested with Morphon XML Editor now * Radiance Prefix removed from elements, use of namespace (thanks to XMLSchema, proposed abbreviation is rml:) in stylesheets * moved Changelog (this info) from Readme.txt into seperate file 0.0.7 : mar 17th 2004 * primitives added, most geometric primitives are implemented now * corrected handling of capital keywords (sphere=SPHERE=SphERe!) * added Todo.txt, COPYING (GPL2, had been refered to before) 0.0.8 : may 27th 2004 * light primitive added * XSLT to export from RadianceML (back) to native Radiance .rad-files started * new file Output.rad, example for generated output applying the new RadianceMLExportRad.xsl
RadianceML contains some new primitives (most geometric primitives are supported now) as well as bug-fixes.
RadianceML 0.0.7 - A XML Application for the Radiance Lighting Simulation Copyright (c) 2004 Lars O. Grobe You can contact the author by email: grobe@gmx.net This software is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or any later version. This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this software; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA File: Changes.txt Versions lower than 1.0 will be based on Radiance 3.5 You find information about Radiance on the Radiance website http://radsite.lbl.gov or on the Radiance community website http://www.radiance-online.org Changelog: 0.0.3 : feb 14th 2004 * first release (per email only, non-GPL), changes before not documented 0.0.4 : feb 18th 2004 * LOTS of bugs fixed! e.g. the spoolForward template didn't work, and if you had put anything behind a sphere, it was simply disappearing * New primitive added: plastic * XSLT changes: RadianceIdentifier added (quite important if defining materials...) * DTD changes: RadiancePrimitive element removed 0.0.5 : mar 11th 2004 * GPLed: RadianceML is now covered by the GNU General Public License 2 * Sourceforge project started, so that development and distribution get easy and transparent the Sourceforge page is http://sourceforge.net/projects/radianceml * First steps in implementing a RadianceML schema, rml namespace 0.0.5a: mar 11th 2004 * this really goes to sourceforge.net, silly license typo removed 0.0.6 : mar 16th 2004 * work on schema: elements are defined first, declared inside Scene than so that only Scene can be root now * bug-fixes in Readme.txt, RadianceML.xsd * schema is tested with Morphon XML Editor now * Radiance Prefix removed from elements, use of namespace (thanks to XMLSchema, proposed abbreviation is rml:) in stylesheets * moved Changelog (this info) from Readme.txt into seperate file 0.0.7 : mar 17th 2004 * primitives added, most geometric primitives are implemented now * corrected handling of capital keywords (sphere=SPHERE=SphERe!) * added Todo.txt, COPYING (GPL2, had been refered to before)
This is the first release containing a working schema (tested with the free XML-editor Morphon). The schema defines a namespace now, so that the Radiance-prefix could be removed from all elements.
Changelog: 0.0.3 : feb 14th 2004 * first release (per email only, non-GPL), changes before not documented 0.0.4 : feb 18th 2004 * LOTS of bugs fixed! e.g. the spoolForward template didn't work, and if you had put anything behind a sphere, it was simply disappearing * New primitive added: plastic * XSLT changes: RadianceIdentifier added (quite important if defining materials...) * DTD changes: RadiancePrimitive element removed 0.0.5 : mar 11th 2004 * GPLed: RadianceML is now covered by the GNU General Public License 2 * Sourceforge project started, so that development and distribution get easy and transparent the Sourceforge page is http://sourceforge.net/projects/radianceml * First steps in implementing a RadianceML schema, rml namespace 0.0.5a: mar 11th 2004 * this really goes to sourceforge.net, silly license typo removed 0.0.6 : mar 16th 2004 * work on schema: elements are defined first, declared inside Scene than so that only Scene can be root now * bug-fixes in Readme.txt, RadianceML.xsd * schema is tested with Morphon XML Editor now * Radiance Prefix removed from elements, use of namespace (thanks to XMLSchema, proposed abbreviation is rml:) in stylesheets * moved Changelog (this info) from Readme.txt into seperate file
RadianceML is available on Sourceforge.net now as open source. Release 0.0.5 is covered by the GNU General Public License (GPL) 2 and available for download now. At the moment, RadianceML is no useable application yet, but if you are interested in this project, take a look at the release notes and get the package!
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