QuakeSpasm

5.0 Stars (7)
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Description

QuakeSpasm is a *Nix friendly Quake Engine based on the SDL port of the popular FitzQuake. It includes some new features, important fixes, and aims for portability and 64 bit correctness.

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User Ratings

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ease 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 4 / 5
features 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 5 / 5
design 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 4 / 5
support 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 4 / 5
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User Reviews

  • z-not
    1 of 5 2 of 5 3 of 5 4 of 5 5 of 5

    Probably the best Quake port for now. I would like to see more advanced option menu, settings such as r_oldwater, gl_texturemode, crosshair and many others have to be available not only through console and cfg file. And I wish to have better manual, so I can learn about all features of this port.

    Posted 03/18/2015
  • dosse91
    1 of 5 2 of 5 3 of 5 4 of 5 5 of 5

    Quakespasm is my favorite source port. It adds features such as scalable UI for high resolutions, music from files instead of CD and "modern" controls while keeping the original graphics and atmosphere. Speaking of graphics, this port also restores features of the original SW renderer that were lost in GLQuake, such as the warp effect on fluids which wasn't possible back then. One thing I'd like to see is an option to disable texture filtering completely to make it look just like the old SW renderer. That would be awesome :)

    Posted 02/07/2015
  • qrackerjack
    1 of 5 2 of 5 3 of 5 4 of 5 5 of 5

    Hi :D Nice engine... hope to see more development in ta near future. Regards, Q -Mark [0!0] qrackerjackquake@gmail.com Qracker Jack Quake youtube.com/QrackerJackQuake Gather Quake Archives quakewiki.net

    Posted 12/05/2013
  • aquario85
    1 of 5 2 of 5 3 of 5 4 of 5 5 of 5

    hello! quake is one of my favourite games. quakespasm is easy to use and it works excellent (I am using ubuntu 10.04.4 lts) best wishes!!! bye

    Posted 08/09/2012
  • therealboink182
    1 of 5 2 of 5 3 of 5 4 of 5 5 of 5

    Could be the gold standard, unfortunately mouse input appears to rely on tracking cursor location as severe negative acceleration exists at high CPI values. Needs raw mouse input implemented (since dinput has been removed) before it can be recommended without reservation as a replacement for fitzquake on Windows.

    Posted 05/18/2012
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Additional Project Details

Programming Language

C

Registered

2010-02-14
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