The project should compile and link in Visual Studio 2005 or later.
To get started open the QuadtreeSimulator.vcproj or the corresponding
v1.9 - 2014-02-19
+ Added relevant tree search statistics.
+ Quadtree creation can be parametrized by percentage of total number
of triangles per region.
v1.8 - 2014-01-26
+ Current search- and camera positions are saved when closing the program.
v1.7 - 2014-01-02
+ Added partial UTF 16 unicode support. For example file names
containing russian characters can be read. Freeglut itself
does not support unicode.
+ Last opened file and current quadtree settings are saved for
+ Glut window positions and dimensions are saved as well.
+ Info dialog now follows glut window movement.
! A modified freeglut.dll is delivered.
v1.6 - 2013-11-17
+ Added shortcut Shift+A for reset view function.
! Updated to freeglut v2.8.1 with improved mouse wheel operation.
v1.5 - 2013-11-10
! Fine-tuned keyboard and mouse navigation for smoother operation.
v1.4 - 2013-10-27
+ Added reset button for view.
! Fixed minor display error when triangles of a region are highlighted.
v1.3 - 2013-01-03
! Optimized property value input via keyboard.
! Fixed special case in which the quadtree algorithm didn't work.
(Happened as soon as a quadtree region was completely inside a triangle.)
v1.2 - 2012-07-11
! Fixed ctrl+tab between windows, resizing of OpenGL window and made
error messages modal.
v1.1 - 2012-04-29
+ Added intersection tests for remaining bounding box axes.
This increases the accuracy when adding triangles to the correct region.