QSD is a *nix daemon for administering game servers (like Quake, Half Life, etc). It uses a flexible plugin architecture for both authentication and interfacing to game servers, is fully multithreaded and is written in C.
Be the first to post a text review of QSD. Rate and review a project by clicking thumbs up or thumbs down in the right column.
It has been a very long time since there have been any signs of life in QSD. Unfortunately, real life took over and I haven't had much free time to do any development. Since May I've taken a position at VA Linux Systems and have moved to California. Everything is settling down now and I hope to ramp up development on QSD again. For the past two weeks or so, I've taken a good, hard look at 0.1.1 and decided that some major fixes need to occur. So the next release will be an almost complete rewrite. This rewrite is about 40% done right now. I expect to have the new code available via CVS in a week or two. Anyone who is interested in helping out with the server, modules or client should send an email to me (rhavyn@users.sf.net).
QSD 0.1.1 has successfully gone out the door, so now it's time to figure out where development is going to head. There is still some key functionality which is not there yet (the biggest being per user restrictions on rcon commands) and there are tons of small things to do here and there. I've decided, however, to not start on any new functionality right now. There is a substantial amount of cruft in the code right now, and there are some very fragile areas. So for the next couple of weeks, I'm going to be combing through the code to add some robustness to the entire thing as well as clean up the problem spots. So, I'm thinking right now that the next release will be 0.2 and then 0.3 will have the beginnings of a security interface to add the per user restrictions. Please contact me if you're interested in helping out.
It's taken a while, but QSD 0.1.1 is officially out. This release should be fairly usable in a low volume environment, for beta testing and for writing modules and clients. Some of the goodies include: * Beginnings of a client library and a small client which uses it. * Correctly handles starting a server. * Correctly handlse sending an rcon command. * Bugfixes galore. Now, stop reading and go get it.
Be the first person to add a text review.
Copyright © 2009 Geeknet, Inc. All rights reserved. Terms of Use
Thanks for your rating!
Would you also like to write a review?