Most games store values for money, energy etc. in memory while they are running. QGSpider can search for memory addresses of those values, and modify or lock the values to whatever you want. QGSpide also can change game speed.
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After several months developing, QGSpider 2.0 is releasing now. Directly form 1.0Beta1 to 2.0, just because many changes added. * Add game speed changing function, you can "fast" or "slow" game now. * The limit of only supporting unsigned interger searching is removed, now you can search signed/unsigned interger and float/double type real values. * Add Qt4 port. (Qt3 port is deprecated) * Redesign lib API, port to other operating system is very easy now. Qt4 is distributed under Windows flatform with GPLv2/QPL license, so we have the possibility to port QGSpider to Windows platform.
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