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Basically, I hate text based protocols and can barely bring myself to fix IGS issues. The match disputes are just totally screwy, but yeah, at some point, hopefully this will be fixed.
2009-12-31 20:45:02 UTC by peterius
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glGo has a field "overtime" in addition to "periods", and I'm not really sure what's for.
2009-12-31 20:40:44 UTC by peterius
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I'm the submitter, sorry for the lack of server info - this was on IGS.
2009-12-31 18:17:47 UTC by https://www.google.com/accounts
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First I was challenged by somebody named Jimz and couldn't accept his offer even though I was not altering the dialog.
Then I was challenged by somebody named "dx" and even though the dialog suggested he asked for 5 minutes with 25 stones canadian overtime, when I accepted the match it was apparently sudden death.
#### GameDialog::slot_offer()
sendText: match Jimz W 19 1 0
Match requ.
2009-12-31 18:12:49 UTC by nobody
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Unless you mean that the Makefiles don't use the DESTDIR variable but I'm still not sure how to fix that.
2009-12-29 04:26:49 UTC by peterius
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I'm not sure what you mean. The Makefiles are generated by qmake, I see that they are altering the DESTDIR, but there must be other Qt programs that get around this somehow. I tried setting the "DESTDIR=" in the src.pro file but that had no effect.
2009-12-28 22:21:52 UTC by peterius
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I'm trying to make a Gentoo ebuild of the qgo2 cvs, but the installation phase fails miserably, because qgo2 Makefiles does not respect the DESTDIR variable at installation, instead trying to install everything directly, bypassing Gentoo sandbox. I could of course make the ebuild install every file manually, bypassing the 'make install' phase, but first I would have to figure out where...
2009-12-28 09:48:12 UTC by l33tmmx
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Yeah, I saw that a while ago, I don't remember what I decided to do about it. Hopefully it will be fixed in a later version.
2009-12-26 22:28:57 UTC by peterius
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peterius committed patchset 667 of module qgo2 to the qGo CVS repository, changing 1 files.
2009-12-26 22:21:02 UTC by peterius
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The source makes it look like the timer is supposed to beep each second as it counts down in byo-yomi, but it's not doing so and there is no message on the console.
Other sounds play fine (after changing the buffer allocation in alsa.cpp to the commented out "get buffersize from hardware" lines - before I modified it it kept killing sound after a few underruns)
2009-12-25 23:23:49 UTC by nobody