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Hello, i have some problems with sound running this on linux. I placed the pre-compiled binary in my ioQuake3-folder (/usr/local/games/ioquake3/) and your modified version of the game runs and looks good, however, theres no sound. The problem seems to be that your version tries to play sound using the OSS output device /dev/dsp. I'm using ALSA, with the package alsa-oss, to have OSS-compatiblity...
2008-11-27 01:33:14 UTC by nobody
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Hi,
Thanks for your contributions. We will be try ioquake with cel shading and consider upgrading our source tree to yours. A few months ago we even took a look at it (since it's the only big, community-driven quake3 engine still in development), but finally stepped back.
Guillermo Miranda.
2007-03-15 16:28:53 UTC by gmiranda
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Here it is,
just use the following link. (7.9Mb)
http://www.oleastre.be/export/cell_1_0_to_ioq3_1050.diff.gz.
2007-03-14 22:45:34 UTC by oleastre
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I would apreciate it! :) Just put here the url, I'll try to merge your patch with out svn version.
Thank you!
2007-03-14 14:21:04 UTC by nobody
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I just took some time to do a "reverse" path.
This new one apply to the q3cellshading sources version 1.0 and convert them to a merge of the cell shading code and the ioquake3 base code.
I tried to upload it here, but since it is more than 8Mb (already gzipped), I'm not allowed to attach it to this bug report.
If you need this one, just ask, I will put it on my website.
2007-03-14 00:11:34 UTC by oleastre
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In fact, my diff is a done against the current ioquake3 base code.
It is not a patch updating your quake3 version with ioquake3 one, it is a patch that takes applies your quake engine modifications to the ioquake3 code.
Just download the ioquake3 engine: svn co svn://svn.icculus.org/quake3/trunk ioquake3
Apply the patch on it, compile and that's all...
I just uploaded the same diff...
2007-03-13 19:54:58 UTC by oleastre
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Thank you very much! But there's a problem with your diff. It seems to be done with parameters inverted:
You should do it this way:
diff -Naur quake3.celeshading quake2.cellshading.yourmodificaction
Could you please do it again and sumbit the resulting diff file? Thank you!
2007-03-13 18:39:59 UTC by rutdaun
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I tried to compile your quake3 source code for my amd 64 computer, but it seems you used a modified version of ID's source code that does not support x86_64 architecture.
To be able to play with cell shading, I ported your code modification to the icculus version of the quake engine (svn revision 1017).
Here is the result of this port.
2006-12-28 02:58:19 UTC by oleastre
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gmiranda committed revision 38 to the Quake III Arena Cell Shading SVN repository, changing 2 files.
2006-12-14 18:37:40 UTC by gmiranda
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gmiranda committed revision 37 to the Quake III Arena Cell Shading SVN repository, changing 17 files.
2006-09-11 10:04:34 UTC by gmiranda