-
Would it work to call time.sleep() right after the player equips something?.
2009-08-28 09:57:38 UTC by nobody
-
When editing the source to set a new melee weapon subtype, setting the min requirement for use doesn't work.
Example:
class Hammer(MeleeWeapon):
subtype = "hammers"
melee_twohand = True
min_str = 20
desc = "Large weapons usually shaped like a large hammer dealing large damage and requiring both hands to use."
Even though I have the min strength as 20 to use, a level 1...
2009-08-09 19:31:10 UTC by genosha
-
I came across your project recently and I was wondering if you needed any help programming. Since I stumbled across python awhile ago I've want to program a rogue-like game and it looks like you figured it all out.
2007-08-11 19:51:54 UTC by akooser
-
Squashed it.
2007-01-05 20:27:51 UTC by eric_burgess
-
Squashed it.
2007-01-05 19:33:51 UTC by eric_burgess
-
eric_burgess committed revision 23 to the Pyro - PYthon ROguelike SVN repository, changing 8 files.
2007-01-04 16:52:24 UTC by eric_burgess
-
Spells and fired/thrown weapons can travel through walls.
2007-01-04 16:48:47 UTC by eric_burgess
-
Interface would be simplified.
2007-01-03 15:28:16 UTC by eric_burgess
-
Equipping/removing items should not be an instantaneous action.
2007-01-02 00:10:20 UTC by eric_burgess
-
Character dump and scoring algorithm.
2007-01-01 23:02:44 UTC by eric_burgess