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2D space game with semi-realistic physics

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Pylot is a multi-stage project to build a complex 2D spaceflight game in Python, inspired by Asteroids, XPilot, and Luola. The first stage of the project, which has been completed, is to create a clone of Asteroids - with a few improvements on the original gameplay. The second stage is to develop the game into a clone of XPilot, and will include client-server multiplayer. The third stage is to incorporate elements from other games, such as the little-known cave-flyer called Luola, including destructible terrain, circular gravity sources and EVAs.
The author acknowledges the performance drawbacks of Python as a game development platform but hopes that the scope of the project is not so great as to tax the abilities of Python too much. The emphasis is on simplicity of presentation but complexity in terms of features. The game will be highly customizable, allowing players to tweak most aspects of it.

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  • Intuitive mouse-based controls
  • Vector graphics and nostalgic sound effects
  • Custom levels and an easy-to-use world editor
  • Semi-realistic physics
  • Randomized asteroid shapes


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