PVLE is a C++ lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other libs. It differs from other engines in the way it does not hide underlaying libraries.
| File/Folder Name | Platform | Size | Date ↓ | Downloads | Notes/Subscribe |
|---|---|---|---|---|---|
| Newest Files | |||||
| PVLE-0.2.3-src.7z | 450.1 KB | 2009-11-16 | 50 | Release Notes | |
| All Files | Subscribe | ||||
| pvle | 698.6 KB | 2009-11-16 | 286 | Subscribe Folder view | |
| pvle-0.2.3 | 450.4 KB | 2009-11-16 | 61 | Subscribe Folder view | |
| PVLE-0.2.3-notes.txt | 296 Bytes | 2009-11-16 | 11 | ||
| PVLE-0.2.3-src.7z | 450.1 KB | 2009-11-16 | 50 | Release Notes | |
| pvle-0.2.2 | 248.2 KB | 2009-03-10 | 225 | Subscribe Folder view | |
| PVLE-0.2.2-src.7z | 248.2 KB | 2009-03-10 | 225 | Release Notes | |
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