PTISC (Project Turn-base Isomatric SLG Core)is a turn base Isomatric SLG game play engine.Using DelphiX for content display.Related topic is SRC(Simulation RPG Construction) built by Kei Sakamoto.
Be the first to post a text review of Project Turn-base Isomatric SLG Core. Rate and review a project by clicking thumbs up or thumbs down in the right column.
26/7/2007:new in ver3.5: Intermission and preparation added Save and load in intermission implemented Listing mecha and pilot in intermission and preparation Reinforcement animation added Dynamic load of player charator in map from preparation Better display for grid choosing in attack and move
5 new state added, GUI customization need to be improve. Reinforcement state added. New effect for better showing the grid of attack/Movment. New demo of PTISC 3.5 released on project web.
15/5/2007:new in ver3.4: New state: state_mapscript, playing script in map! A simplified pascal interpreter implemented for extrenal event pooling
New in ver3.3: Basic Fuzzy System support, for calculating accurrence,damage Counter/Evade/Defence System implemented Battle animation system changed for supporting Counter/Evade/Defence System map data structure updated New in ver 3.3 built 080407: HP bar added display maximum HP/En in battle anime better UI on attack_status dynamic background loading of battle animaton and script scene added
Initial release for public
Initial release for public
Be the first person to add a text review.
Copyright © 2009 Geeknet, Inc. All rights reserved. Terms of Use
Thanks for your rating!
Would you also like to write a review?