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PSPKVM

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Programming Languages: C, C++, Java

License: GNU General Public License (GPL)

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browse code, statistics, last commit on 2010-01-01 svn co https://pspkvm.svn.sourceforge.net/svnroot/pspkvm pspkvm

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  • PSPKVM

    max_mu made 2 file-release changes.

    2010-01-03 14:06:02 UTC by max_mu

  • PSPKVM

    max_mu made 1 file-release changes.

    2010-01-01 11:00:01 UTC by max_mu

  • PSPKVM

    max_mu committed revision 600 to the PSPKVM SVN repository, changing 1 files.

    2010-01-01 10:37:08 UTC by max_mu

  • PSPKVM

    max_mu committed revision 599 to the PSPKVM SVN repository, changing 6 files.

    2009-12-29 15:46:23 UTC by max_mu

  • Followup: RE: Deep and Galaxy on Fire

    So, what do you think ?.

    2009-12-27 13:41:00 UTC by nobody

  • Followup: RE: Deep and Galaxy on Fire

    Sure. Deep: http://w15.easy-share.com/6761811.html Galaxy on Fire: http://www.easy-share.com/1905573694/gawfwkjklrws.rar.

    2009-12-24 10:55:34 UTC by nobody

  • Followup: RE: Deep and Galaxy on Fire

    Never tested these 2 midlets... Could you point me where to get the midlets? Or send to my email directly: max@pspkvm.org. Thanks!

    2009-12-24 02:48:55 UTC by max_mu

  • Deep and Galaxy on Fire

    Sorry if it has been answered before, but I have a question. When I try to run "Deep: Submarine Odyssey" or "Galaxy on Fire" these games stay on the initial loading. I mean, they are launched, but the first loading is neverending, but they don't freeze. Am I doing something wrong on the settings, or are those two games not compatible yet ?.

    2009-12-23 13:34:21 UTC by nobody

  • PSPKVM

    max_mu committed revision 598 to the PSPKVM SVN repository, changing 8 files.

    2009-12-22 04:16:31 UTC by max_mu

  • IR / Serial connection

    Hi guys, As discussed with Max, it would be really nice if the KVM could support the IR and/or the serial port (the one for the audio remote). I think in Java this should be achieved by adding 2 extra COMM ports (eg IR0 and COM0) that would appear in System.getProperty("microedition.commports"); and we could access something like this: CommConnection cc =...

    2009-12-15 11:20:22 UTC by trandi

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