ProjectXI's goal is to design server emulation software for the MMORPG "Final Fantasy XI." Plans are to release the software for the Windows (x86) platform, and possibly Linux, and to code it in C++.
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-------------------------------------------------------------------------------- ProjectXI - Final Fantasy XI Server Emulator - v0.6.2 - http://www.projectxi.org ================================================================================ ================================== Change Log ================================== -------------------------------------------------------------------------------- --- New Features in ProjectXI v0.6.2 --- -------------------------------------------------------------------------------- --User / In-Game Related: * /search works with most parameters (name / job / rank / allegiance / zone) * Skillups are enabled (for Weapons only) * Weaponskills are enabled * Can engage monsters and attack them (they do not attack back) * Monsters have attributes such as level and HP * /check works on monsters and they return appropriately based on level * Player job levels versus mob levels now accurately reflect damage * Experience points are now gained, and vary depending on player/mob level comparison * Airship system improved (still some known issues) * Node related in-game commands allow for basic monster wandering (roaming) --New and Improved In-Game Commands: For more information on these commands, visit out wiki: http://projectxi.org/wiki/index.php/In-Game_Commands * @where [player_name] - /tells location information about yourself or specified player * @setgil - sets the quantity of gil you posess * @changesjob - changes your subjob and its level (readded from previous versions) * @addkeyitem / @takekeyitem - adds/removes a keyitem from your inventory * @addspell / @takespell - adds/removes a spell from your list (though you cannot yet cast them) * @sp - performs animations of spells and sends resulting messages * @addnode / @delnode / @delallnodes / @shownodes - deals with wandering points for monsters --Included Scripts: * Airship-related NPCs in Port Jeuno are scripted so they respond appropriately * Nearly all NPCs in Windurst & San d'Oria are now scripted so they respond * Map NPCs work, and purchased maps are viewable --Development Related * TCP Packets are now decrypted, enabling research/implementation of packets that use TCP (e.g. /search and linkshell user list) * LUA functionality improved. For more information, see the scripts section of the Wiki (http://projectxi.org/wiki/index.php/Scripts) --Server Operation Related: * Server operator can send a /tell to all players using "ssay" in the server console * Most debug messages removed from server console ---------------------------------------- --Known Issues * Some airships are slightly inaccurate with who is taken aboard the airship when taking off It is based purely on position, but since some airships are on an angle, they are less accurate * All monsters are currently calculated as Hume Warriors * Some charcter slots will force an FFXI-0001 error when creating a character --Not Implemented This section describes things a user may think are implemented which are not * Some /search filters (like linkshell and ballista) * Damage caps are not yet implemented * Scripts for Bastok NPCs (as well as all other zones) have not been included -------------------------------------------------------------------------------- --- New Features in ProjectXI v0.6.1 --- -------------------------------------------------------------------------------- o The whole DB has been changed from binary to readable vlaues o The network-code has been changed and improved o An account system has been introduced o The scripting system has been greatly extended o Items stat-modifications are now being displayed o Some basic combat elements have been introduced (all mobs have 300hp and hit for 1) o An almost-complete list of items and armor and thier stats has been added to the database o In-Game Commands: None -------------------------------------------------------------------------------- --- Features Introduced Prior to Version 0.6.1 --- -------------------------------------------------------------------------------- o Create your own characters and have them stored to the DB o Number of characters is not limited to the amount of content IDs that you actually own. So, you can have 16 characters even with only 1 active content ID. However, at least one active (paid) content ID is required in order to boot FFXI. o Time of Day: Day changes to night and back, just as the official servers do. o Music: As of 0.5.1b, the database is incomplete, but many zones have music o /sea no longer goes to SE servers, though is not being interpreted yet. o Smooth character movement like on the real servers o Despawning of characters that zone out or /logout o Allow your character(s) to zone through the @zone command or crossing zone lines o Logout (the command, that is: /logout) o Multiple clients on a single server o Communication: /tell /shout /emote /say o Emotes: /wave /yes /no /sit /hurray ... etc. o /check works, but doesn't necessarily display all of the character data yet. o Change Jobs o Inventory (including item creation and dropping) o Equip equipment (requires appropriate job/level) o Chatbug from release 0.5.1b-c fixed o Moghouses work again o mogsafe works o almost all of Vanadiel is spawned (mobs and npcs) o LUA scripting has been introduced (even though it's still somewhat limited) o Basic npc interaction has been added - Doors open and close - Airship system works - npc interaction (talking) can be scripted - Cutscene playback works o Startcutscenes will be played on charcreation o Mobs will chase you when you get close to them (just a proof of concept) o Works in Linux - (Temporarily unavailable) o Stay connected for a long time (no exact numbers yet) ---------------------------------------- ::In-Game Commands:: ---------------------------------------- The following commands were introduced prior to version 0.6.1: o @zone - instantly zone yourself to a specified location (e.g. "@zone 0xZZ"). o @additem - puts an item of your choice in your inventory (e.g. "@additem 0xZZZZ"). o @pos - teleport your character to a given position (e.g. "@pos 1 2 3"). o @posr- changes your position relative to your current position (e.g. "@posr 0 2 0"). o @inject - load a packet to be sent to the client (e.g. "@inject packet.dat"). o @debug - print your characters charid and targid to the server o @gm - toggle GM flag o @changejob - change your job, the first parameter is the job, the second is the level (e.g. "@changejob 0xA 75") o @where - echos your current position to the server console. o @npc - echos the closest npc to you to the server console. o @zoneR - reloads a zone (e.g @zoneR 0xf5 (reloads lower jeuno)). o @hp -changes your hp, if it sinks to 0, you die. (e.g @hp 0x00 (you die)). o @mobani - change the animation of the selected mob (e.g @mobani 0x03 (it dies)). o @animation - change your character animation (e.g @animation 0x05 (mount a choco)). o @cs - play a cutscene in the current zone (e.g. @cs 0x01). ================================================================================ -------------------------------------------------------------------------------- --- Change Log from Older Versions --- -------------------------------------------------------------------------------- o 0.6.1 - Again, way too much... expect smaller releases from now on. o 0.6.0 - Too much to list here, look at new features for infos. o 0.5.1b/c - Bugfixes, support for the EU POL client. o 0.5.1a - Completely rewritten to CPP. Nearly all C features translated/improved. o 0.5.0 - New launchers o 0.4.0 - NPC's will no longer spawn due to a temporary bug o 0.4.0 - Many more @ commands were added o 0.4.0 - client now uses pxi.ini for offsets o 0.3.3 - Can see other players now, nearly all chat functionality works now ================================================================================ EOF
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