PopCap Games Framework v1.3

4.5 Stars (8)
28 Downloads (This Week)
Last Update:
Download PopCap_Framework_v1.3.zip
Browse All Files
Windows

Description

The PopCap game framework, named SexyApp Framework, is a flexible high-level library that provides commonly required functions and reusable components, designed to facilitate rapid development of high-quality games.

PopCap Games Framework v1.3 Web Site

Update Notifications





User Ratings

★★★★★
★★★★
★★★
★★
7
0
0
0
1
ease 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 0 / 5
features 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 0 / 5
design 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 0 / 5
support 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 0 / 5
Write a Review

User Reviews

  • nolansanders
    1 of 5 2 of 5 3 of 5 4 of 5 5 of 5

    popcapframework works great

    Posted 02/17/2013
  • oliverfong
    1 of 5 2 of 5 3 of 5 4 of 5 5 of 5

    popcapframework is fast and stable

    Posted 01/22/2013
  • noahsimpson
    1 of 5 2 of 5 3 of 5 4 of 5 5 of 5

    Simple to use.

    Posted 09/20/2012
  • oid-3613006
    1 of 5 2 of 5 3 of 5 4 of 5 5 of 5

    If you're learning how to code a game for the first time on a throw-away project (in C++) then this is a great place to start. If you want to make a game for profit, then I'd suggest looking into something else. There are lots of free or low cost engines. Cocos2d-x Google PlayN Really, you want to lead off with market research. Know your target audience, your target distributor (Steam, GooglePlay, BigFishGames, AppStore, etc...) and your target genre. Play a couple of the competing games and see what engines they use. Know the requirements of your distributor and what kind of games do well for them. Once you know what game you want to make and your marketing strategy, then pick a game engine that will get you on the desired platforms. I strongly recommend that you DO NOT use Sexy 1.3 for future commercial projects. It's Windows only (not Windows8) the renderer is written with DirectX 7, something that is 12 years old and no longer supported in newer drivers. In 2009 when this project was posted, there were already visual artifacts in the Widescreen support on most monitors. Please, use this for reference only and do not email me for example code.

    Posted 06/21/2012
  • brodygreen
    1 of 5 2 of 5 3 of 5 4 of 5 5 of 5

    Nice and simple.

    Posted 03/25/2012
Read more reviews

Additional Project Details

Intended Audience

Developers

Programming Language

C++

Registered

2009-05-13
Screenshots can attract more users to your project.
Features can attract more users to your project.

Icons must be PNG, GIF, or JPEG and less than 1 MiB in size. They will be displayed as 48x48 images.