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Pokemon Game Development Libraries

planning

by zeopyrix


The Pokmon GDL project will be a 2D/3D RPG online game framework. It will be based on the rules and mechanics of the Pokemon series. NOTICE: We've moved temporaly to: zeopyrix.es


http://www.zeopyrix.es





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2008-01-08

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  • We've moved to zeopyrix.es

    Hi, I want to announce that the project has moved temporaly to zeopyrix.es. See you and thanks ;)

    posted by zeopyrix 531 days ago

  • Pokemorg Official Webpage and Forums

    I've opened the official forums for the Pokmon Multiplayer and Opensource Role-playing Game. You can visit it at pokemon.zeopyrix.es and www.zeopyrix.es (the develop blog) There are a lot of news!! Thanks

    posted by zeopyrix 572 days ago

  • Pokelib is now called Pokemorg - (ActionScript 3.0 or C#)

    Hi, I've renamed the project because pokelib sounds like "pokemon library", and this project is not only a library, it will be a game itself too, so I've changed it to Pokemorg "Pokmon Open Role-playing Game" that is a summary of what this project really is. I have to announce that I will possibly abandon doing the game in C#, because I'm learning Actionscript 3.0 with some tools like (FlashDevelop, Sandy3D, O'reilly Essential ActionScript 3.0 -book-, ...) and It seems to be easier and faster for developing 2d games. The problem with C# is that there is not a stable game framework for OpenGL... I ended with a headache last week, because there's a lot of started projects for that (Axiom, JadEngine, Irrlicht,...) but you have to learn a lot of graphics and game dev. to getting started with them and I don't have the time. The cause I don't want to program with DirectX (XNA) is because I want the project to be cross-platform. Because of that I'm studing the possibility to make the game with Flash and AS3 in FlashDevelop, which is the most powerful and comfortable cross platform tool for 2D games and low-polygon 3D games with the Sandy3D libraries for flash. The online features will come when the solo player game was stable and full, and possibily I will use java for that. Well, I hope I decide that during this month. See you!

    posted by zeopyrix 599 days ago

  • Pokelib discontinued until a few months

    Hi, I will discontinue the development of pokelib during a few months because I need to center myself in my studies... this is my last year and I want to have good grades. But I will come back of course, dont have any doubt! ;) Thanks

    posted by zeopyrix 607 days ago

  • Pokelib Mailing lists

    Hello, It seems that the mailing list is finally operative, so you can subscribe to it here: https://lists.sourceforge.net/lists/listinfo/pokelib-general or browse mails here: http://sourceforge.net/mailarchive/forum.php?forum_name=pokelib-general Thanks to trond8891 for making me thinking about it.

    posted by zeopyrix 612 days ago

  • Pokelib - Used Technologies

    - Programming language: C# - Class visual design (UML): NClass (a sourceforge project) - Database engine: db4objects (supports C# natively) - Scripting engine: IronPython (Python for C#) Future plans: - Graphical engine: Axiom Engine, an OGRE3D C# port (SF project) - 3D/Graphical Authoring tools: Blender, Inkscape, ... - Sound/Music Authoring tools: Audacity, ...

    posted by zeopyrix 620 days ago

  • Pokelib SVN Repository

    I've finally added the Pokelib project to the SVN repository. You will need TortoiseSVN for retreive all files at once and Microsoft Visual C# 2008 Express or higher for compile it. As you can notice, I don't include the Pokelib Game Factory sources, because I'm re-coding the project all again. The current revision (7) of the project contains a test console for testing basic Python scripting with the game information and classes.

    posted by zeopyrix 624 days ago

  • Pokelib Game Engine

    Hello! The Pokelib Game Factory developement has been stopped for indefined time, because I'm centering my efforts in programming and testing the Pokelib Game Engine, which will use a Python based scripting engine (through IronPython) and possibily the db4o object-oriented database engine and the Axiom graphical engine (a port of OGRE3D for C#), all engines are native for C# and optimized for this powerful and easy-learn language. These Python scripts will be used for easier game tweaking i.e.: for changing the evolution conditions of a Pokemon, the effects of a move, the behaviour and dialogs of the NPCs, ... without the need of recompile the game again (this is the purpose of any scripting engine). The database file will store all constants of your Pokemon world: Pokemon species, base stats of Pokemon, moves, items, types, ... and all Python scripts. The database could be modified with the future version of the Pokelib Game Factory. I won't release anything more until the game engine and the battle and training systems works fine. I will try to put content into the SVN repository (but I'm not sure how it works... I'm confused) for you to be able to retrieve the source code and take a look to the source tree. Thanks and see you soon!

    posted by zeopyrix 624 days ago

  • Pokelib - New Database Engine

    Hello, I have news. First of all, sorry for don't releasing the new version that I talked about in the previous news... but I have some reasons: I've been studying the possibility of using XML instead of a database engine, but mapping XML to objects and viceversa will decrease the game performance. So I thinked about a object oriented database engine, supporting C# natively... and I finally found one that matches all I need: db4o (database for objects) http://www.db4o.com/, which supports Java and .NET natively ^^ Firebird is not supported by C# natively (and does not support objects), XML is text-based and it needs to be read line by line for retrieve information, so the best choice I think it's the open-source db4o engine, which let us store/retrieve/query objects directly, without mapping anything, without the need of wrappers and third party libraries. Then, I'm re-writting all the Pokelib Game Factory project... I'm currently studying the db4o API so It will take me a lot of time to release the first alpha or beta version of the new project. Anyway, I will post the sources of my last workspace snapshot of the Pokmon Game Factory supporting Firebird and with some improvements since version 0.14a (undo/redo's, ...), for those who want to use the source code for something (It have a lot of useful snippets for a many purposes).

    posted by zeopyrix 627 days ago

  • Pokemon Game Framework Project - MMORPG in future plans

    Hi, I've thinking about adding the games the possibility to be online. It would be relatively easy... Each PC will connect on a server, where all players will be logged in. You could find rooms, special online zones and maps, challenges, ... The fact is that this central server needs to be dedicated (this means that it will cost money). But if in a future, the mmorpg features are implemented and the project has a lot of users and supporters, I will open a donation account which will be used for paying the server. Otherwise, the PC-to-PC connections will be another manner of online playing, where each PC will be a client and a server... but this won't be a MMORPG, this will be like the actual D/P online features, but in real time. These features will take me a long time in programation... so as I always say: all help is welcome! ^^

    posted by zeopyrix 639 days ago

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