Looking for the latest version? Download PokeDroid-beta11.apk (4.6 MB)
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Name Modified Size Downloads / Week Status
Totals: 18 Items   61.2 MB 45
Server 2011-08-06 1 weekly downloads
UMLDiagrams - Dimitris Sarigiannis.zip 2013-07-03 2.8 MB 11 weekly downloads
README.txt 2011-08-22 3.8 kB 11 weekly downloads
PokeDroid-beta11.apk 2011-08-22 4.6 MB 2222 weekly downloads
PokeDroid-beta10.apk 2011-08-20 4.6 MB 11 weekly downloads
PokeDroid-beta9.apk 2011-08-06 4.6 MB 55 weekly downloads
PokeDroid-beta8.apk 2011-08-06 4.6 MB 11 weekly downloads
PokeDroid-beta7.apk 2011-08-06 4.6 MB 11 weekly downloads
PokeDroid-beta6.apk 2011-06-11 4.6 MB 11 weekly downloads
PokeDroid-beta5.apk 2011-06-09 4.6 MB 11 weekly downloads
PokeDroid-beta4.apk 2011-06-01 4.6 MB 11 weekly downloads
PokeDroid-beta3.apk 2011-05-31 4.5 MB 11 weekly downloads
PokeDroid-beta2.apk 2011-05-29 4.5 MB 11 weekly downloads
PokeDroid-beta1.apk 2011-05-22 4.5 MB 44 weekly downloads
PokeDroid-alpha2.apk 2011-05-14 2.1 MB 11 weekly downloads
PokeDroid-alpha1.apk 2011-05-08 2.1 MB 11 weekly downloads
PokeDroid-prerelease3.apk 2011-05-01 2.1 MB 11 weekly downloads
PokeDroid-prerelease2.apk 2011-04-29 2.1 MB 11 weekly downloads
Multiplayer code is in the works! Stay tuned! beta11: -The team builder no longer needs to take a few seconds to load! :D -Renamed the multiplayer menu option to hopefully clear up some confusion--it isn't actually functional yet; that was just a placeholder. -General optimizations beta10: -Fixed the Pokemon chooser thinking you had more Pokemon than you actually have -Removed auto-updater for various reasons -Removed auto bug reporter because it was buggy and unhelpful -Now signing all packages with a real key rather than the debug one; you will lose all saved data but have higher performance beta9: -Fixed inability to choose moves. beta8: -No more crashes in single player! It's playable now! beta7: -Fixed a couple bugs, added a few small things -No longer crashes when not running because of a BackupAgent -Added some netcode. Download the server to see it work! (spoiler alert: it isn't very exciting) beta6: -Bugs are now automatically reported. beta5: -Various bugfixes -That new button is for server testing only so nothing will happen when you click it. beta4: -A metric assload of bugfixes and battle/AI improvements -All battles should be finishable. -Hit the menu button in-battle to see detailed information about your Pokemon and their moves. beta3: -SWITCHING WORKS! PLAYABLE GAME IS PLAYABLE! :D -Status effects now show up in battle in the form of the little rectangles. -Moves now default to no move for some really obscure strategies. -The updater finally works! I promise! -Pokemon and their respective health bars aren't drawn if that Pokemon has fainted. -More bugfixes. -The AI is a bit more fair. -More attacks work. -That random FC should /finally/ be fixed. beta2: -Easy updater to update to the newest nightly! These will be buggy, though, and not necessarily built nightly. -Mid-battle switching works a bit better now. Still not fully functional, though. -Slightly more functional battle code. -Better AI -The battle screen (mostly) fades in all fancy-like! -The usual bugfixes and such. -Took the GL experiment off the main menu because it didn't work anyway. -The text box finally effing works! -Moved a lot of menu options to the menu button menu. Don't panic! -Enhancements to the customizer menu. beta1: -Most attacks do damage, but most don't have any other effects -Battle tower with 105 AI trainers for your fun and enjoyment! -Single Player menu for choosing between Battle Tower and Quick Battle -Team Management menu to create/edit/delete teams -You can finally change which attacks custom teams can use! -Slightly more intelligent AI -Auto-generated teams are quite a bit more powerful than they used to be -Bugfixes and lots of them. -New OpenGL ES menu that isn't finished yet; try it from the main menu if you're feeling daring! -Remembered that a lot of button code doesn't work until 2.1; sorry 1.5 and 1.6 users! -Works correctly on HVGA now alpha2: -Animations! -More efficient code overall -Team Builder works a lot better and now supports saving/loading! -New menus -Bug reporting feature -Donate link -Natures are finally implemented -Bluetooth code removed; now runs on Android 1.6+ and doesn't require Bluetooth priveledges alpha1: -Builder finally works! -TONS of behind-the-scenes code. Expect saving of custom teams and *gasp!* a functioning battle system soon! prerelease3: -Hit the menu or search keys on the attack screen then tap an attack panel for a description of said attack! -changelog in firstrun dialog -firstrun dialog for battle -firstrun dialogs will reset when you update to a new app version prerelease2: -First run dialog added with my email -Dialog instead of actual battle mechanics; better than nothing! prerelease1: -Initial release!
Source: README.txt, updated 2011-08-22