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Xna Complete 3D Engine Using Deferred Shading

PloobsEngine Web Site



  • Forward Rendering e Deferred Rendering
  • Artificial Inteligence (PathFinding, NN, GA, Agents Abstraction, Steering Behaviors, much more)
  • 3D and 2D Sound
  • Physics Integrated (Bepu and JigLibX)
  • Dynamic Water and Ocean
  • BumpMaps, SpecularMaps,Glow Maps and Paralax Mapping
  • Dynamic Reflection and Refraction
  • Dynamic Lights (Spot, Point and Directional)
  • Vegetation (Real Modeled Trees and billboards)
  • Terrain with HeightMaps
  • Dynamic Shadow (Shadow Mapping)
  • Deferred with Antialiasing (PostEffect)
  • Post Effects: ToonShading, Blur, Noise, Wiggle, Circular Glow,DOF,Bloom, Radial Blur, Negative, Black and White, SSAO, Color Correction, Gama Correction , Fog, much more
  • Extensible Particle System
  • Transparency (with Deferred Shading, extra Forward pass)
  • EnvironmentMapping
  • Skybox and Dynamic SkyDome
  • Billboards (Gpu Spherical and Cylindrical)
  • Animated Billboards
  • Video Player Embebbed
  • Hardware Instancing
  • Trigger System
  • Message System
  • Picking
  • Input Control System
  • Resource Management System
  • Cameras (First Person, Quake like, Third Person, Static, Follow Path, Interpolators ...)
  • Integrated Animation (XnaAnimation, altered to fit on Deferred Render)
  • Profilling System
  • Screen Control
  • Integrated with 3DS Max with a Exporter Plugin
  • MORE ...

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