-
It's been an Xcode project for over a year. Closing.
2009-11-27 08:49:58 UTC by madd_the_sane
-
I have alsobworked around Endian issues that are there due to the fact that PowerPC is big endian, and Intel is Little Endian. The biggest example of this is the MIDI-GM.c file. I also rewrote the Mac-FileUtils.c file so it doesn't complain about depricated functions.
2009-11-27 08:41:02 UTC by madd_the_sane
-
I've got the Xcode project to compile fine. Sure I altered the source a bit (most notably I renamed old functions into their modern counterpart). It doesn't run properly, but it does build.
2009-11-27 08:33:40 UTC by madd_the_sane
-
Due to the fact that the old Carbon Sound Manager is depricated and isn't available in 64-bit mode, a CoreAudio Back-end would be a very good idea.
2009-11-24 08:44:57 UTC by madd_the_sane
-
Oops, Looks like I forgot to uncomment a few lines. Uploading one that works soon.
2009-11-20 08:27:30 UTC by madd_the_sane
-
It would. .app files are actually bundles, or packages.
2009-11-20 08:26:07 UTC by madd_the_sane
-
I have done some of my own work on PlayerPRO, but the diff program that I use (Unix's diff) doesn't understand Mac's old CRs. I'll probably just send what I think is important one file at a time.
2009-11-20 06:55:46 UTC by madd_the_sane
-
The file is an updated version of the MIDI-GM.c that PlayerPRO uses. This works around the endian wrappers that Apple uses on some of their data types, as well as (hopefully) proper byteswapping between different endians.
2009-11-20 06:47:04 UTC by madd_the_sane
-
I have also got it to compile on Intel-based Macs. Working around Apple's Quicktime Big-endian protection wasn't that tough.
2009-08-18 05:04:41 UTC by madd_the_sane
-
As seen on my LiveJournal account: http://madd-the-sane.livejournal.com/6153.html.
2009-08-08 04:12:57 UTC by madd_the_sane