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PlayerPro music editor and SoundTracker

Code

Programming Languages: C, C++

License: Public Domain

Repositories

browse code, statistics svn co https://playerpro.svn.sourceforge.net/svnroot/playerpro playerpro

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  • Add CoreAudio Backend

    Due to the fact that the old Carbon Sound Manager is depricated and isn't available in 64-bit mode, a CoreAudio Back-end would be a very good idea.

    2009-11-24 08:44:57 UTC by madd_the_sane

  • Comment: Updated Midi-GM file

    Oops, Looks like I forgot to uncomment a few lines. Uploading one that works soon.

    2009-11-20 08:27:30 UTC by madd_the_sane

  • Followup: RE: While waiting for 5.10.x ...

    It would. .app files are actually bundles, or packages.

    2009-11-20 08:26:07 UTC by madd_the_sane

  • Followup: RE: PlayerPRO Compiles on Xcode

    I have done some of my own work on PlayerPRO, but the diff program that I use (Unix's diff) doesn't understand Mac's old CRs. I'll probably just send what I think is important one file at a time.

    2009-11-20 06:55:46 UTC by madd_the_sane

  • Updated Midi-GM file

    The file is an updated version of the MIDI-GM.c that PlayerPRO uses. This works around the endian wrappers that Apple uses on some of their data types, as well as (hopefully) proper byteswapping between different endians.

    2009-11-20 06:47:04 UTC by madd_the_sane

  • Followup: RE: PlayerPRO Compiles on Xcode

    I have also got it to compile on Intel-based Macs. Working around Apple's Quicktime Big-endian protection wasn't that tough.

    2009-08-18 05:04:41 UTC by madd_the_sane

  • PlayerPRO Compiles on Xcode

    As seen on my LiveJournal account: http://madd-the-sane.livejournal.com/6153.html.

    2009-08-08 04:12:57 UTC by madd_the_sane

  • Comment: migrate code over to XCode/Project Builder

    I have made it so that the library compiles. Now all I need to do is get it to use plugins. I am in the process of re-writing a lot of the code and get it to use more recent APIs. Due to the fact that I know next to nothing about programming, this may take awhile. This line fixes the problem I talked about earlier: typedef CALLBACK_API( OSErr , PPSndDoubleBackProcPtr )(void);.

    2009-07-20 02:23:39 UTC by madd_the_sane

  • Comment: migrate code over to XCode/Project Builder

    Wow, it's almost been two years since I posted this. My how time flies. I have attempted to port over the MAD developer thing using XCode, but ran into a snag: …/PlayerPRO tryout/PlayerPRO 5.9.4 Dev.Kit Mac/MAD Library/MADLibrary Source/RDriver.h:376: error: syntax error before 'PPSndDoubleBackUPP' …/PlayerPRO tryout/PlayerPRO 5.9.4 Dev.Kit Mac/MAD Library/MADLibrary...

    2009-05-27 22:14:13 UTC by madd_the_sane

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