PiTaBOT is the first ever fully functional PainKiller scoreBot. It's currently able to report 1 vs 1 matches on TDM/Duel mode to an IRC channel. Multiple simultaneous retransmissions are also supported.
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Improved scorebot: now it shows weapons used, items picked up, game chat and other game events (*) Possibility to choose between classic and PainKiller style game frag messages (*) Now supports Duel and Team Deathmach game modes with more than 2 players (*) Added config file to permanently store PiTaBOT settings Added option to retransmit matches with N seconds of delay (default is 0) Added adverts system to show sponsor/tourney/other ads on IRC (disabled by default) The mIRC script now supports multiserver: you can retransmit to multiple channels simultaneously on diferent IRC networks with just one instace of mIRC running Refactored source code into different classes, more organized (*) This new features requires the PainKiller server to be running the new PiTaBOT Server Mod (which is also included in PK++)
Improved scorebot: now it shows weapons used, items picked up, game chat and other game events (*) Possibility to choose between classic and PainKiller style game frag messages (*) Now supports Duel and Team Deathmach game modes with more than 2 players (*) Added config file to permanently store PiTaBOT settings Added option to retransmit matches with N seconds of delay (default is 0) Added adverts system to show sponsor/tourney/other ads on IRC (disabled by default) The mIRC script now supports multiserver: you can retransmit to multiple channels simultaneously on diferent IRC networks with just one instace of mIRC running Refactored source code into different classes, more organized (*) This new features requires the PainKiller server to be running the new PiTaBOT Server Mod (which is also included in PK++)
Fixed the mIRC script removing some valid characters from the match log Fixed channels with more than 9 characters in name not being accepted (introduced in 0.68c)
Fixed the mIRC script removing some valid characters from the match log Fixed channels with more than 9 characters in name not being accepted (introduced in 0.68c)
Changed header check method, now it should work with all the charsets Updated README
Changed header check method, now it should work with all the charsets Updated README
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