-
It would be nice to see changelog available on the web preferably through VCS, but could also be useful on the main page.
2009-10-31 05:47:33 UTC by techtonik
-
hello
I love this game, like basket :)
I think it is very interesting timing of resolution of a puzzle and to do classifications.
thanks.
2009-10-26 08:08:34 UTC by nobody
-
What about a portable Version for Pipewalker?.
2009-10-09 05:56:24 UTC by nobody
-
seems to be only happens for about 10 sec after that cpu speed slows down.
2009-09-26 15:36:39 UTC by toralf_foerster
-
A change of line 61 in cell.cpp from "return false;" to "return true;" seems to solve this issue, right ?.
2009-09-19 13:52:11 UTC by toralf_foerster
-
While taking a short look into the code w/ Kdgb (my first attempt to debug a C++ code) it seems that map.cpp returns false here for x==1, y==0 and descr="3120,0000,3100,..." :
for (unsigned short y = 0; y < m_MapSize; ++y) {
for (unsigned short x = 0; x < m_MapSize; ++x) {
CCell& cell = GetCell(x, y);
if (!cell.Load(load[x + y * m_MapSize]))
return false;
b/c cell.cpp...
2009-09-18 17:32:10 UTC by toralf_foerster
-
You can not use some of the pipes, but all receivers should have the
status "on".
2009-09-16 10:05:12 UTC by artemsen
-
It's normal.
You can not use some of the pipes, but all receivers should have the status "on".
2009-09-16 09:58:39 UTC by artemsen
-
Fixed in 0.7.2.
2009-09-16 09:53:29 UTC by artemsen
-
I'll attach a screen shot where you can see, that not all pipes are needed.
2009-09-14 14:34:53 UTC by toralf_foerster