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Hey, I love this game...
Thank you for adding my last suggestion...(full screening)
I had an idea of making this game 2 player with networking options possible.
adding competitive time trial options to this already awesome game.
thoughts?
I don't check these forms often please feel free to discuss this over email.
bush.ate.my.baby@gmail.com
Have a great day.
2010-01-03 04:50:02 UTC by nobody
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The "wave" or "water flow" pathfinding algorithm must be usefull in this case.
2009-12-20 13:32:22 UTC by nobody
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I really enjoy this game too! It is very satisfying to solve the puzlle, in its most difficult form, without getting crazy or stupidly stubborn. I wish I could play it against time, or see how others are doing to compare... Right now I feel like I am the network solving master, but I would like to find out how I´m doing...
Deborah.
2009-12-18 11:47:50 UTC by nobody
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My father complained about map 4 which he didn't solved until now, but it looks completely different from map 4 under my stable Gentoo Linux (both are version 7.2), the only difference is that I patched the sources wrt to https://bugs.gentoo.org/show_bug.cgi?id=286763 .
IS this an expected behaviour ?.
2009-12-02 17:55:44 UTC by toralf_foerster
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pipewalker fails to run on powerpc. fails to load TGA images. i checked the size and it was backward, fixed by swapping the bytes for the unsigned shorts, but then hangs later and all i get is a black screen. i am not that familiar with tga and assume the whole file would need to be converted too. since you are using sdl, perhaps that could do it for you ?
also might want to make a note...
2009-12-01 07:06:13 UTC by mattmatteh
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It would be nice to see changelog available on the web preferably through VCS, but could also be useful on the main page.
2009-10-31 05:47:33 UTC by techtonik
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hello
I love this game, like basket :)
I think it is very interesting timing of resolution of a puzzle and to do classifications.
thanks.
2009-10-26 08:08:34 UTC by nobody
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What about a portable Version for Pipewalker?.
2009-10-09 05:56:24 UTC by nobody
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seems to be only happens for about 10 sec after that cpu speed slows down.
2009-09-26 15:36:39 UTC by toralf_foerster
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A change of line 61 in cell.cpp from "return false;" to "return true;" seems to solve this issue, right ?.
2009-09-19 13:52:11 UTC by toralf_foerster