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PipeWalker

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  • Version control and changelog

    It would be nice to see changelog available on the web preferably through VCS, but could also be useful on the main page.

    2009-10-31 05:47:33 UTC by techtonik

  • new ideas

    hello I love this game, like basket :) I think it is very interesting timing of resolution of a puzzle and to do classifications. thanks.

    2009-10-26 08:08:34 UTC by nobody

  • Portable Version

    What about a portable Version for Pipewalker?.

    2009-10-09 05:56:24 UTC by nobody

  • Comment: high CPUI usage after level is solved

    seems to be only happens for about 10 sec after that cpu speed slows down.

    2009-09-26 15:36:39 UTC by toralf_foerster

  • Comment: MapState not loaded

    A change of line 61 in cell.cpp from "return false;" to "return true;" seems to solve this issue, right ?.

    2009-09-19 13:52:11 UTC by toralf_foerster

  • Comment: MapState not loaded

    While taking a short look into the code w/ Kdgb (my first attempt to debug a C++ code) it seems that map.cpp returns false here for x==1, y==0 and descr="3120,0000,3100,..." : for (unsigned short y = 0; y < m_MapSize; ++y) { for (unsigned short x = 0; x < m_MapSize; ++x) { CCell& cell = GetCell(x, y); if (!cell.Load(load[x + y * m_MapSize])) return false; b/c cell.cpp...

    2009-09-18 17:32:10 UTC by toralf_foerster

  • Comment: 2 pipes left

    You can not use some of the pipes, but all receivers should have the status "on".

    2009-09-16 10:05:12 UTC by artemsen

  • Comment: some pipes left

    It's normal. You can not use some of the pipes, but all receivers should have the status "on".

    2009-09-16 09:58:39 UTC by artemsen

  • Comment: Solved puzzles don't show as solved

    Fixed in 0.7.2.

    2009-09-16 09:53:29 UTC by artemsen

  • some pipes left

    I'll attach a screen shot where you can see, that not all pipes are needed.

    2009-09-14 14:34:53 UTC by toralf_foerster

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