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Play a game similar to the popular console game by RedOctane, but designed for your MIDI keyboard. Levels range from Easy, where the hand position never changes and only white keys are used, to Expert, where every note on the sheet music is played.


http://pianoherogl.sourceforge.net





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Release Date:

2008-12-30

Topics:

License:

Operating System:

Intended Audience:

User Interface:

Programming Language:

C, C++

Registered:

2008-05-01

Ratings and Reviews

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Project Feed

  • 0.9.4: Many cool new features

    Version 0.9.4 saw the addition of nearly half a dozen gameplay features. A partial list: -Pressing the wrong note now has audio feedback, via a random dissonant chord. -You can still hear the song playing softly in the background even if you're screwing up, which helps you get back into the rhythm. -In practice mode, you have more options. New additions: -Hand isolation. You can now practice one hand at a time. -Draw note names. If enabled, the name of each note (A, B, C#, etc.) is drawn under each circle. This should help you memorize the staff. -Toggle hand positions. Lets you enable/disable the drawing of the hand position indicators. -Note rendering method. In 'traditional' mode, the notes are drawn as black circles, with a sharp or flat icon in the middle. Combined with no hand positions drawn, and staff rotation set to always, you can simulate sheet music.

    posted by gluon_concerto 320 days ago

  • File released: /PianoOdysseyGL/PianoOdysseyGL-0.9.4/PianoOdysseyGL-0.9.4-win32-bin.zip

    posted 320 days ago

  • File released: /PianoOdysseyGL/PianoOdysseyGL-0.9.4/PianoOdysseyGL-0.9.4-src.zip

    posted 320 days ago

  • PianoOdysseyGL PianoOdysseyGL-0.9.4 file released: PianoOdysseyGL-0.9.4-win32-bin.zip

    Revision: 199 Author: Steven Hunt Date: 10:16:07 AM, Tuesday, December 30, 2008 Message: 0.9.4 release. regenerated makefiles, fixed a linux compile error. on my intrepid laptop, the opengl does not seem to be working properly. symptoms are corrupted window damaging behavior. in song edit, when previewing a song, if you drag the slider the program crashes with an error not attributable to my program, me thinks. ---- Modified : /FontCreate/Makefile Modified : /FontCreate/Makefile.in Modified : /FontTest/Makefile Modified : /FontTest/Makefile.in Modified : /KeyImages/Makefile Modified : /KeyImages/Makefile.in Modified : /Makefile Modified : /Makefile.in Modified : /MidiTest/Makefile Modified : /MidiTest/Makefile.in Modified : /PianoOdyssey/Makefile Modified : /PianoOdyssey/Makefile.in Modified : /PianoOdyssey/StateGameplay.cpp Modified : /PianoOdyssey.exe Modified : /SongEdit/Makefile Modified : /SongEdit/Makefile.in Modified : /aclocal.m4 Modified : /art/Makefile Modified : /art/Makefile.in Modified : /art/fonts/Makefile Modified : /art/fonts/Makefile.in Modified : /art/keys/Makefile Modified : /art/keys/Makefile.in Modified : /art/menus/Makefile Modified : /art/menus/Makefile.in Modified : /art/notes/Makefile Modified : /art/notes/Makefile.in Modified : /art/piano/Makefile Modified : /art/piano/Makefile.in Modified : /configure Modified : /configure.ac Modified : /libFontContainer/Makefile Modified : /libFontContainer/Makefile.in Modified : /libPHContentManager/Makefile Modified : /libPHContentManager/Makefile.in Modified : /libTimer/Makefile Modified : /libTimer/Makefile.in Modified : /libglpng/Makefile Modified : /libglpng/Makefile.in Modified : /songs/Group1/Makefile Modified : /songs/Group1/Makefile.in Modified : /songs/Group2/Makefile Modified : /songs/Group2/Makefile.in Modified : /songs/Group3/Makefile Modified : /songs/Group3/Makefile.in Modified : /songs/Makefile Modified : /songs/Makefile.in Revision: 198 Author: Steven Hunt Date: 6:01:28 PM, Thursday, December 25, 2008 Message: flats now drawn during traditional rendering. ---- Modified : /PianoOdyssey/HeroSongRender.cpp Modified : /PianoOdyssey/main.cpp Modified : /PianoOdyssey.exe Modified : /agenda.txt Revision: 197 Author: Steven Hunt Date: 5:46:53 PM, Wednesday, December 24, 2008 Message: added by-hand # icon, and expanded distance between notes in traditional render mode. tweaked stats display. ---- Modified : /PianoOdyssey/HeroSongRender.cpp Modified : /PianoOdyssey/StateDetailedStats.cpp Modified : /PianoOdyssey/StatePracticeOptions.cpp Modified : /PianoOdyssey/StateStats.cpp Modified : /PianoOdyssey.exe Revision: 196 Author: Steven Hunt Date: 12:15:36 PM, Wednesday, December 24, 2008 Message: added random dissonant chords that get played when the user presses an unexpected note. play tested. ---- Modified : /PianoOdyssey/StateDetailedStats.cpp Modified : /PianoOdyssey/StateGameplay.cpp Modified : /PianoOdyssey/main.cpp Revision: 195 Author: Steven Hunt Date: 10:34:10 AM, Wednesday, December 24, 2008 Message: detailed stats: added horizontal bars next to the per-measure text. stats: you can't get the perfect animation unless there were zero unexpected notes. ---- Modified : /PianoOdyssey/HeroSongRender.cpp Modified : /PianoOdyssey/StateDetailedStats.cpp Modified : /PianoOdyssey/StateStats.cpp Modified : /PianoOdyssey.exe Revision: 194 Author: Steven Hunt Date: 10:10:21 PM, Tuesday, December 23, 2008 Message: detailed stats screen is done, and the NMeasure off-by-one bugs have been eliminated too. one open issue: when practicing a subset of the measures, in the detailed stats screen the measures after the end of the subset show up as 100%, instead of 0%. ---- Modified : /PianoOdyssey/HeroSongRender.cpp Modified : /PianoOdyssey/HeroSongRender.h Modified : /PianoOdyssey/StateDetailedStats.cpp Modified : /PianoOdyssey/StateGameplay.cpp Modified : /PianoOdyssey/StatePracticeOptions.cpp Modified : /PianoOdyssey/StateSongSelect.cpp Modified : /PianoOdyssey/globals.cpp Modified : /PianoOdyssey.exe Revision: 193 Author: Steven Hunt Date: 9:07:27 PM, Tuesday, December 23, 2008 Message: more detailed stats tweaks. tweaked the behavior of missed notes: currently playing notes are no longer killed. nearly done with the detailed stats screen, just have to allow scrolling. ---- Modified : /PianoOdyssey/StateDetailedStats.cpp Modified : /PianoOdyssey/StateGameplay.cpp Modified : /PianoOdyssey/StatePracticeOptions.cpp Modified : /PianoOdyssey/globals.cpp Modified : /PianoOdyssey.exe Revision: 192 Author: Steven Hunt Date: 6:29:52 PM, Tuesday, December 23, 2008 Message: tweaks to the new stats part, and to the volume of background notes when last key was bad ---- Modified : /PianoOdyssey/StateDetailedStats.cpp Modified : /PianoOdyssey/StateGameplay.cpp Modified : /PianoOdyssey/queues.cpp Modified : /PianoOdyssey/queues.h Modified : /PianoOdyssey.exe Revision: 191 Author: Steven Hunt Date: 4:56:37 PM, Tuesday, December 23, 2008 Message: fix odd logic ---- Modified : /PianoOdyssey/StateGameplay.cpp Modified : /PianoOdyssey.exe Revision: 190 Author: Steven Hunt Date: 4:44:55 PM, Tuesday, December 23, 2008 Message: added "unexpected notes" to the basic stats screen ---- Modified : /PianoOdyssey/StateGameplay.cpp Modified : /PianoOdyssey/StateGameplay.h Modified : /PianoOdyssey/StateStats.cpp Modified : /PianoOdyssey.exe Revision: 189 Author: Steven Hunt Date: 4:34:22 PM, Tuesday, December 23, 2008 Message: missed/bad note penalty: instead of not playing subsequent notes, just play them softly. this helps the player get back into the right rhythm. ---- Modified : /PianoOdyssey/StateGameplay.cpp Modified : /PianoOdyssey.exe Revision: 188 Author: Steven Hunt Date: 11:03:31 PM, Monday, December 15, 2008 Message: new practice mode options tested and tweaked. however, with black notes the sharp/flat decals are not showing up ---- Modified : /PianoOdyssey/HeroSongRender.cpp Modified : /PianoOdyssey/HeroSongRender.h Modified : /PianoOdyssey/StateGameplay.cpp Modified : /PianoOdyssey/StatePracticeOptions.cpp Modified : /PianoOdyssey.exe Modified : /agenda.txt Revision: 187 Author: Steven Hunt Date: 11:58:07 AM, Monday, December 15, 2008 Message: forgot to test whether note names should be drawn ---- Modified : /PianoOdyssey/HeroSongRender.cpp Modified : /PianoOdyssey.exe Revision: 186 Author: Steven Hunt Date: 11:56:39 AM, Monday, December 15, 2008 Message: implemented show note names practice option. (untested) ---- Modified : /PianoOdyssey/HeroSongRender.cpp Modified : /PianoOdyssey/HeroSongRender.h Modified : /PianoOdyssey/StateGameplay.cpp Modified : /PianoOdyssey.exe Revision: 185 Author: Steven Hunt Date: 11:31:17 AM, Monday, December 15, 2008 Message: implemented non-colored notes practice option (untested) ---- Modified : /PianoOdyssey/HeroSongRender.cpp Modified : /PianoOdyssey/HeroSongRender.h Modified : /PianoOdyssey/StateGameplay.cpp Modified : /PianoOdyssey.exe Revision: 184 Author: Steven Hunt Date: 5:15:45 PM, Sunday, December 14, 2008 Message: hand isolation practice option is done ---- Modified : /PianoOdyssey/HeroSongRender.cpp Modified : /PianoOdyssey/HeroSongRender.h Modified : /PianoOdyssey/StateGameplay.cpp Modified : /PianoOdyssey.exe Modified : /agenda.txt Revision: 183 Author: Steven Hunt Date: 4:39:20 PM, Sunday, December 14, 2008 Message: hand isolation functioning, but still need to make it so that non-played notes don't get drawn ---- Modified : /PianoOdyssey/StateGameplay.cpp Modified : /PianoOdyssey.exe Revision: 182 Author: Steven Hunt Date: 4:15:33 PM, Sunday, December 14, 2008 Message: added finger property to NoteEvent class ---- Modified : /PianoOdyssey/globals.cpp Modified : /PianoOdyssey/queues.cpp Modified : /PianoOdyssey/queues.h Modified : /PianoOdyssey/queues_class.cpp Modified : /PianoOdyssey.exe Revision: 181 Author: Steven Hunt Date: 4:05:52 PM, Sunday, December 14, 2008 Message: toggle show hand positions done ---- Modified : /PianoOdyssey/StateGameplay.cpp Modified : /PianoOdyssey/main.cpp Modified : /PianoOdyssey.exe Revision: 180 Author: Steven Hunt Date: 3:58:15 PM, Sunday, December 14, 2008 Message: added visual stubs for new practice options ---- Modified : /PianoOdyssey/GameplayOptions.h Modified : /PianoOdyssey/StatePracticeOptions.cpp Modified : /PianoOdyssey.exe Revision: 179 Author: Steven Hunt Date: 1:55:59 PM, Sunday, December 14, 2008 Message: finished options changes, and tested. note that a file was added, so the linux makefiles need to be regenerated (makefile.am was updated) ---- Added : /PianoOdyssey/GameplayOptions.h Modified : /PianoOdyssey/Makefile.am Modified : /PianoOdyssey/PianoOdyssey.dsp Modified : /PianoOdyssey/StateGameplay.cpp Modified : /PianoOdyssey/StatePracticeOptions.cpp Modified : /PianoOdyssey/StatePreSong.cpp Modified : /PianoOdyssey/StateSongSelect.cpp Modified : /PianoOdyssey/StateStats.cpp Modified : /PianoOdyssey/queues.cpp Modified : /PianoOdyssey.exe Revision: 178 Author: Steven Hunt Date: 1:05:27 PM, Sunday, December 14, 2008 Message: in the process of implementing cleaner gameplay options throughout the code, to make adding a few more options easier. done everything but the main gameplay file ---- Modified : /PianoOdyssey/StateGameplay.cpp Modified : /PianoOdyssey/StateMainMenu.cpp Modified : /PianoOdyssey/StatePostSong.cpp Modified : /PianoOdyssey/StateSelectDifficulty.cpp Modified : /PianoOdyssey/StateSongSelect.cpp Modified : /PianoOdyssey/main.cpp Modified : /PianoOdyssey.exe Revision: 177 Author: Steven Hunt Date: 11:37:11 AM, Sunday, December 14, 2008 Message: agenda update ---- Modified : /agenda.txt Revision: 176 Author: Steven Hunt Date: 3:11:21 PM, Friday, November 07, 2008 Message: changed practice speeds to (1/4, 1/2, 3/4, 1) from (1/8, 1/4, 1/2, 1) ---- Modified : /PianoOdyssey/StatePracticeOptions.cpp Modified : /PianoOdyssey.exe Revision: 175 Author: Steven Hunt Date: 11:38:26 AM, Thursday, November 06, 2008 Message: oops, modal windows don't like events. back to normal, with minimizing fixed so that it doesn't kill the whole program. kept the quit menu item as a handy way of closing all child windows. ---- Modified : /SongEdit/ui.cxx Modified : /SongEdit/ui.fl Modified : /SongEdit.exe Revision: 174 Author: Steven Hunt Date: 3:58:42 PM, Wednesday, November 05, 2008 Message: a bit more sensible SongEdit window management ---- Modified : /SongEdit/ui.cxx Modified : /SongEdit/ui.fl Modified : /SongEdit.exe Revision: 173 Author: Steven Hunt Date: 10:27:04 AM, Tuesday, November 04, 2008 Message: thought of another nice option ---- Modified : /agenda.txt Revision: 172 Author: Steven Hunt Date: 10:17:59 AM, Tuesday, November 04, 2008 Message: agenda update ---- Modified : /agenda.txt Revision: 171 Author: Steven Hunt Date: 10:11:53 AM, Tuesday, November 04, 2008 Message: this should fix the bug where you couldn't start the game with a song whose hand positions overlapped (haven't tested it yet) ---- Modified : /PianoOdyssey/StatePreSong.cpp Modified : /PianoOdyssey.exe Revision: 170 Author: Steven Hunt Date: 2:57:40 PM, Saturday, November 01, 2008 Message: slight artwork update ---- Modified : /art/menus/title_screen.svg

    posted 320 days ago

  • PianoOdysseyGL PianoOdysseyGL-0.9.4 file released: PianoOdysseyGL-0.9.4-src.zip

    Revision: 199 Author: Steven Hunt Date: 10:16:07 AM, Tuesday, December 30, 2008 Message: 0.9.4 release. regenerated makefiles, fixed a linux compile error. on my intrepid laptop, the opengl does not seem to be working properly. symptoms are corrupted window damaging behavior. in song edit, when previewing a song, if you drag the slider the program crashes with an error not attributable to my program, me thinks. ---- Modified : /FontCreate/Makefile Modified : /FontCreate/Makefile.in Modified : /FontTest/Makefile Modified : /FontTest/Makefile.in Modified : /KeyImages/Makefile Modified : /KeyImages/Makefile.in Modified : /Makefile Modified : /Makefile.in Modified : /MidiTest/Makefile Modified : /MidiTest/Makefile.in Modified : /PianoOdyssey/Makefile Modified : /PianoOdyssey/Makefile.in Modified : /PianoOdyssey/StateGameplay.cpp Modified : /PianoOdyssey.exe Modified : /SongEdit/Makefile Modified : /SongEdit/Makefile.in Modified : /aclocal.m4 Modified : /art/Makefile Modified : /art/Makefile.in Modified : /art/fonts/Makefile Modified : /art/fonts/Makefile.in Modified : /art/keys/Makefile Modified : /art/keys/Makefile.in Modified : /art/menus/Makefile Modified : /art/menus/Makefile.in Modified : /art/notes/Makefile Modified : /art/notes/Makefile.in Modified : /art/piano/Makefile Modified : /art/piano/Makefile.in Modified : /configure Modified : /configure.ac Modified : /libFontContainer/Makefile Modified : /libFontContainer/Makefile.in Modified : /libPHContentManager/Makefile Modified : /libPHContentManager/Makefile.in Modified : /libTimer/Makefile Modified : /libTimer/Makefile.in Modified : /libglpng/Makefile Modified : /libglpng/Makefile.in Modified : /songs/Group1/Makefile Modified : /songs/Group1/Makefile.in Modified : /songs/Group2/Makefile Modified : /songs/Group2/Makefile.in Modified : /songs/Group3/Makefile Modified : /songs/Group3/Makefile.in Modified : /songs/Makefile Modified : /songs/Makefile.in Revision: 198 Author: Steven Hunt Date: 6:01:28 PM, Thursday, December 25, 2008 Message: flats now drawn during traditional rendering. ---- Modified : /PianoOdyssey/HeroSongRender.cpp Modified : /PianoOdyssey/main.cpp Modified : /PianoOdyssey.exe Modified : /agenda.txt Revision: 197 Author: Steven Hunt Date: 5:46:53 PM, Wednesday, December 24, 2008 Message: added by-hand # icon, and expanded distance between notes in traditional render mode. tweaked stats display. ---- Modified : /PianoOdyssey/HeroSongRender.cpp Modified : /PianoOdyssey/StateDetailedStats.cpp Modified : /PianoOdyssey/StatePracticeOptions.cpp Modified : /PianoOdyssey/StateStats.cpp Modified : /PianoOdyssey.exe Revision: 196 Author: Steven Hunt Date: 12:15:36 PM, Wednesday, December 24, 2008 Message: added random dissonant chords that get played when the user presses an unexpected note. play tested. ---- Modified : /PianoOdyssey/StateDetailedStats.cpp Modified : /PianoOdyssey/StateGameplay.cpp Modified : /PianoOdyssey/main.cpp Revision: 195 Author: Steven Hunt Date: 10:34:10 AM, Wednesday, December 24, 2008 Message: detailed stats: added horizontal bars next to the per-measure text. stats: you can't get the perfect animation unless there were zero unexpected notes. ---- Modified : /PianoOdyssey/HeroSongRender.cpp Modified : /PianoOdyssey/StateDetailedStats.cpp Modified : /PianoOdyssey/StateStats.cpp Modified : /PianoOdyssey.exe Revision: 194 Author: Steven Hunt Date: 10:10:21 PM, Tuesday, December 23, 2008 Message: detailed stats screen is done, and the NMeasure off-by-one bugs have been eliminated too. one open issue: when practicing a subset of the measures, in the detailed stats screen the measures after the end of the subset show up as 100%, instead of 0%. ---- Modified : /PianoOdyssey/HeroSongRender.cpp Modified : /PianoOdyssey/HeroSongRender.h Modified : /PianoOdyssey/StateDetailedStats.cpp Modified : /PianoOdyssey/StateGameplay.cpp Modified : /PianoOdyssey/StatePracticeOptions.cpp Modified : /PianoOdyssey/StateSongSelect.cpp Modified : /PianoOdyssey/globals.cpp Modified : /PianoOdyssey.exe Revision: 193 Author: Steven Hunt Date: 9:07:27 PM, Tuesday, December 23, 2008 Message: more detailed stats tweaks. tweaked the behavior of missed notes: currently playing notes are no longer killed. nearly done with the detailed stats screen, just have to allow scrolling. ---- Modified : /PianoOdyssey/StateDetailedStats.cpp Modified : /PianoOdyssey/StateGameplay.cpp Modified : /PianoOdyssey/StatePracticeOptions.cpp Modified : /PianoOdyssey/globals.cpp Modified : /PianoOdyssey.exe Revision: 192 Author: Steven Hunt Date: 6:29:52 PM, Tuesday, December 23, 2008 Message: tweaks to the new stats part, and to the volume of background notes when last key was bad ---- Modified : /PianoOdyssey/StateDetailedStats.cpp Modified : /PianoOdyssey/StateGameplay.cpp Modified : /PianoOdyssey/queues.cpp Modified : /PianoOdyssey/queues.h Modified : /PianoOdyssey.exe Revision: 191 Author: Steven Hunt Date: 4:56:37 PM, Tuesday, December 23, 2008 Message: fix odd logic ---- Modified : /PianoOdyssey/StateGameplay.cpp Modified : /PianoOdyssey.exe Revision: 190 Author: Steven Hunt Date: 4:44:55 PM, Tuesday, December 23, 2008 Message: added "unexpected notes" to the basic stats screen ---- Modified : /PianoOdyssey/StateGameplay.cpp Modified : /PianoOdyssey/StateGameplay.h Modified : /PianoOdyssey/StateStats.cpp Modified : /PianoOdyssey.exe Revision: 189 Author: Steven Hunt Date: 4:34:22 PM, Tuesday, December 23, 2008 Message: missed/bad note penalty: instead of not playing subsequent notes, just play them softly. this helps the player get back into the right rhythm. ---- Modified : /PianoOdyssey/StateGameplay.cpp Modified : /PianoOdyssey.exe Revision: 188 Author: Steven Hunt Date: 11:03:31 PM, Monday, December 15, 2008 Message: new practice mode options tested and tweaked. however, with black notes the sharp/flat decals are not showing up ---- Modified : /PianoOdyssey/HeroSongRender.cpp Modified : /PianoOdyssey/HeroSongRender.h Modified : /PianoOdyssey/StateGameplay.cpp Modified : /PianoOdyssey/StatePracticeOptions.cpp Modified : /PianoOdyssey.exe Modified : /agenda.txt Revision: 187 Author: Steven Hunt Date: 11:58:07 AM, Monday, December 15, 2008 Message: forgot to test whether note names should be drawn ---- Modified : /PianoOdyssey/HeroSongRender.cpp Modified : /PianoOdyssey.exe Revision: 186 Author: Steven Hunt Date: 11:56:39 AM, Monday, December 15, 2008 Message: implemented show note names practice option. (untested) ---- Modified : /PianoOdyssey/HeroSongRender.cpp Modified : /PianoOdyssey/HeroSongRender.h Modified : /PianoOdyssey/StateGameplay.cpp Modified : /PianoOdyssey.exe Revision: 185 Author: Steven Hunt Date: 11:31:17 AM, Monday, December 15, 2008 Message: implemented non-colored notes practice option (untested) ---- Modified : /PianoOdyssey/HeroSongRender.cpp Modified : /PianoOdyssey/HeroSongRender.h Modified : /PianoOdyssey/StateGameplay.cpp Modified : /PianoOdyssey.exe Revision: 184 Author: Steven Hunt Date: 5:15:45 PM, Sunday, December 14, 2008 Message: hand isolation practice option is done ---- Modified : /PianoOdyssey/HeroSongRender.cpp Modified : /PianoOdyssey/HeroSongRender.h Modified : /PianoOdyssey/StateGameplay.cpp Modified : /PianoOdyssey.exe Modified : /agenda.txt Revision: 183 Author: Steven Hunt Date: 4:39:20 PM, Sunday, December 14, 2008 Message: hand isolation functioning, but still need to make it so that non-played notes don't get drawn ---- Modified : /PianoOdyssey/StateGameplay.cpp Modified : /PianoOdyssey.exe Revision: 182 Author: Steven Hunt Date: 4:15:33 PM, Sunday, December 14, 2008 Message: added finger property to NoteEvent class ---- Modified : /PianoOdyssey/globals.cpp Modified : /PianoOdyssey/queues.cpp Modified : /PianoOdyssey/queues.h Modified : /PianoOdyssey/queues_class.cpp Modified : /PianoOdyssey.exe Revision: 181 Author: Steven Hunt Date: 4:05:52 PM, Sunday, December 14, 2008 Message: toggle show hand positions done ---- Modified : /PianoOdyssey/StateGameplay.cpp Modified : /PianoOdyssey/main.cpp Modified : /PianoOdyssey.exe Revision: 180 Author: Steven Hunt Date: 3:58:15 PM, Sunday, December 14, 2008 Message: added visual stubs for new practice options ---- Modified : /PianoOdyssey/GameplayOptions.h Modified : /PianoOdyssey/StatePracticeOptions.cpp Modified : /PianoOdyssey.exe Revision: 179 Author: Steven Hunt Date: 1:55:59 PM, Sunday, December 14, 2008 Message: finished options changes, and tested. note that a file was added, so the linux makefiles need to be regenerated (makefile.am was updated) ---- Added : /PianoOdyssey/GameplayOptions.h Modified : /PianoOdyssey/Makefile.am Modified : /PianoOdyssey/PianoOdyssey.dsp Modified : /PianoOdyssey/StateGameplay.cpp Modified : /PianoOdyssey/StatePracticeOptions.cpp Modified : /PianoOdyssey/StatePreSong.cpp Modified : /PianoOdyssey/StateSongSelect.cpp Modified : /PianoOdyssey/StateStats.cpp Modified : /PianoOdyssey/queues.cpp Modified : /PianoOdyssey.exe Revision: 178 Author: Steven Hunt Date: 1:05:27 PM, Sunday, December 14, 2008 Message: in the process of implementing cleaner gameplay options throughout the code, to make adding a few more options easier. done everything but the main gameplay file ---- Modified : /PianoOdyssey/StateGameplay.cpp Modified : /PianoOdyssey/StateMainMenu.cpp Modified : /PianoOdyssey/StatePostSong.cpp Modified : /PianoOdyssey/StateSelectDifficulty.cpp Modified : /PianoOdyssey/StateSongSelect.cpp Modified : /PianoOdyssey/main.cpp Modified : /PianoOdyssey.exe Revision: 177 Author: Steven Hunt Date: 11:37:11 AM, Sunday, December 14, 2008 Message: agenda update ---- Modified : /agenda.txt Revision: 176 Author: Steven Hunt Date: 3:11:21 PM, Friday, November 07, 2008 Message: changed practice speeds to (1/4, 1/2, 3/4, 1) from (1/8, 1/4, 1/2, 1) ---- Modified : /PianoOdyssey/StatePracticeOptions.cpp Modified : /PianoOdyssey.exe Revision: 175 Author: Steven Hunt Date: 11:38:26 AM, Thursday, November 06, 2008 Message: oops, modal windows don't like events. back to normal, with minimizing fixed so that it doesn't kill the whole program. kept the quit menu item as a handy way of closing all child windows. ---- Modified : /SongEdit/ui.cxx Modified : /SongEdit/ui.fl Modified : /SongEdit.exe Revision: 174 Author: Steven Hunt Date: 3:58:42 PM, Wednesday, November 05, 2008 Message: a bit more sensible SongEdit window management ---- Modified : /SongEdit/ui.cxx Modified : /SongEdit/ui.fl Modified : /SongEdit.exe Revision: 173 Author: Steven Hunt Date: 10:27:04 AM, Tuesday, November 04, 2008 Message: thought of another nice option ---- Modified : /agenda.txt Revision: 172 Author: Steven Hunt Date: 10:17:59 AM, Tuesday, November 04, 2008 Message: agenda update ---- Modified : /agenda.txt Revision: 171 Author: Steven Hunt Date: 10:11:53 AM, Tuesday, November 04, 2008 Message: this should fix the bug where you couldn't start the game with a song whose hand positions overlapped (haven't tested it yet) ---- Modified : /PianoOdyssey/StatePreSong.cpp Modified : /PianoOdyssey.exe Revision: 170 Author: Steven Hunt Date: 2:57:40 PM, Saturday, November 01, 2008 Message: slight artwork update ---- Modified : /art/menus/title_screen.svg

    posted 320 days ago

  • 0.9.2 - Intrepid Ibex

    It was discovered that 0.9.1 did not work properly on Ubuntu Intrepid Ibex. I did some debugging, and uncovered an issue which has now been resolved. So, I'm happy to report that everything now works as it should on that OS.

    posted by gluon_concerto 383 days ago

  • File released: /PianoOdysseyGL/PianoOdysseyGL-0.9.2/PianoOdysseyGL-0.9.2-win32-bin.zip

    posted 383 days ago

  • File released: /PianoOdysseyGL/PianoOdysseyGL-0.9.2/PianoOdysseyGL-0.9.2-src.zip

    posted 383 days ago

  • PianoOdysseyGL PianoOdysseyGL-0.9.2 file released: PianoOdysseyGL-0.9.2-win32-bin.zip

    Revision: 169 Author: Steven Hunt Date: 9:58:15 PM, Sunday, October 26, 2008 Message: version increment to 0.9.2 ---- Modified : /PianoOdyssey/main.cpp Modified : /PianoOdyssey.exe Revision: 168 Author: Steven Hunt Date: 9:47:46 PM, Sunday, October 26, 2008 Message: oops. forgot to remove a debug line. plus it turns out FileList needs string.h anyway ---- Modified : /PianoOdyssey/FileList.cpp Modified : /PianoOdyssey/main.cpp Modified : /PianoOdyssey.exe Revision: 167 Author: Steven Hunt Date: 9:12:58 PM, Sunday, October 26, 2008 Message: removed #include <string.h> where I'm using the std::string stuff, replaced with #include <string> ---- Modified : /PianoOdyssey/FileList.cpp Modified : /PianoOdyssey/main.cpp Modified : /PianoOdyssey.exe Revision: 166 Author: Steven Hunt Date: 9:10:46 PM, Sunday, October 26, 2008 Message: fl_ask is deprecated--replaced with fl_choice ---- Modified : /FontCreate/FontCreate.cxx Modified : /FontCreate/FontCreate.fl Modified : /FontCreate.exe Modified : /KeyImages/interface.cxx Modified : /KeyImages/interface.fl Modified : /KeyImages.exe Modified : /SongEdit/ui.cxx Modified : /SongEdit/ui.fl Modified : /SongEdit.exe Revision: 165 Author: Steven Hunt Date: 9:01:57 PM, Sunday, October 26, 2008 Message: trying to eliminate some g++ warnings about deprecated string initialization ---- Modified : /PianoOdyssey/MidiSetup.cpp Modified : /PianoOdyssey/MidiSetup.h Modified : /PianoOdyssey/StateDetailedStats.cpp Modified : /PianoOdyssey/StateGameplayMenu.cpp Modified : /PianoOdyssey/StateMainMenu.cpp Modified : /PianoOdyssey/StatePracticeOptions.cpp Modified : /PianoOdyssey/StateSelectDifficulty.cpp Modified : /PianoOdyssey/StateSongSelect.cpp Modified : /PianoOdyssey/StateStats.cpp Modified : /PianoOdyssey.exe Revision: 164 Author: Steven Hunt Date: 8:38:26 PM, Sunday, October 26, 2008 Message: deletion of void* is undefined: fixed by proper casting ---- Modified : /SongEdit/ui.cxx Modified : /SongEdit/ui.fl Modified : /SongEdit.exe Revision: 163 Author: Steven Hunt Date: 8:35:35 PM, Sunday, October 26, 2008 Message: forgot to uncomment the main dialogs ---- Modified : /PianoOdyssey/main.cpp Modified : /PianoOdyssey.exe Revision: 162 Author: Steven Hunt Date: 8:31:32 PM, Sunday, October 26, 2008 Message: (Thanks to Lars Pekkala) the behavior of fl_filename_isdir() changed. In previous versions of FLTK, it worked with relative paths. Not so as of the version included with Ubuntu Intrepid Ibex. Modified the code to use absolute paths. Also switched pianoodyssey's string ops to std::string operations, just in case. ---- Modified : /PianoOdyssey/FileList.cpp Modified : /PianoOdyssey/main.cpp Modified : /PianoOdyssey.exe Revision: 161 Author: Steven Hunt Date: 9:23:14 PM, Sunday, August 31, 2008 Message: cosmetic changes to the main dialog, and readme update to reflect cfg file change. ---- Modified : /PianoOdyssey/pianoheroUI.cxx Modified : /PianoOdyssey/pianoheroUI.fl Modified : /PianoOdyssey.exe Modified : /README.txt Revision: 160 Author: Steven Hunt Date: 9:18:59 PM, Sunday, August 31, 2008 Message: (forgot to rebuild) ---- Modified : /PianoOdyssey.exe

    posted 384 days ago

  • PianoOdysseyGL PianoOdysseyGL-0.9.2 file released: PianoOdysseyGL-0.9.2-src.zip

    Revision: 169 Author: Steven Hunt Date: 9:58:15 PM, Sunday, October 26, 2008 Message: version increment to 0.9.2 ---- Modified : /PianoOdyssey/main.cpp Modified : /PianoOdyssey.exe Revision: 168 Author: Steven Hunt Date: 9:47:46 PM, Sunday, October 26, 2008 Message: oops. forgot to remove a debug line. plus it turns out FileList needs string.h anyway ---- Modified : /PianoOdyssey/FileList.cpp Modified : /PianoOdyssey/main.cpp Modified : /PianoOdyssey.exe Revision: 167 Author: Steven Hunt Date: 9:12:58 PM, Sunday, October 26, 2008 Message: removed #include <string.h> where I'm using the std::string stuff, replaced with #include <string> ---- Modified : /PianoOdyssey/FileList.cpp Modified : /PianoOdyssey/main.cpp Modified : /PianoOdyssey.exe Revision: 166 Author: Steven Hunt Date: 9:10:46 PM, Sunday, October 26, 2008 Message: fl_ask is deprecated--replaced with fl_choice ---- Modified : /FontCreate/FontCreate.cxx Modified : /FontCreate/FontCreate.fl Modified : /FontCreate.exe Modified : /KeyImages/interface.cxx Modified : /KeyImages/interface.fl Modified : /KeyImages.exe Modified : /SongEdit/ui.cxx Modified : /SongEdit/ui.fl Modified : /SongEdit.exe Revision: 165 Author: Steven Hunt Date: 9:01:57 PM, Sunday, October 26, 2008 Message: trying to eliminate some g++ warnings about deprecated string initialization ---- Modified : /PianoOdyssey/MidiSetup.cpp Modified : /PianoOdyssey/MidiSetup.h Modified : /PianoOdyssey/StateDetailedStats.cpp Modified : /PianoOdyssey/StateGameplayMenu.cpp Modified : /PianoOdyssey/StateMainMenu.cpp Modified : /PianoOdyssey/StatePracticeOptions.cpp Modified : /PianoOdyssey/StateSelectDifficulty.cpp Modified : /PianoOdyssey/StateSongSelect.cpp Modified : /PianoOdyssey/StateStats.cpp Modified : /PianoOdyssey.exe Revision: 164 Author: Steven Hunt Date: 8:38:26 PM, Sunday, October 26, 2008 Message: deletion of void* is undefined: fixed by proper casting ---- Modified : /SongEdit/ui.cxx Modified : /SongEdit/ui.fl Modified : /SongEdit.exe Revision: 163 Author: Steven Hunt Date: 8:35:35 PM, Sunday, October 26, 2008 Message: forgot to uncomment the main dialogs ---- Modified : /PianoOdyssey/main.cpp Modified : /PianoOdyssey.exe Revision: 162 Author: Steven Hunt Date: 8:31:32 PM, Sunday, October 26, 2008 Message: (Thanks to Lars Pekkala) the behavior of fl_filename_isdir() changed. In previous versions of FLTK, it worked with relative paths. Not so as of the version included with Ubuntu Intrepid Ibex. Modified the code to use absolute paths. Also switched pianoodyssey's string ops to std::string operations, just in case. ---- Modified : /PianoOdyssey/FileList.cpp Modified : /PianoOdyssey/main.cpp Modified : /PianoOdyssey.exe Revision: 161 Author: Steven Hunt Date: 9:23:14 PM, Sunday, August 31, 2008 Message: cosmetic changes to the main dialog, and readme update to reflect cfg file change. ---- Modified : /PianoOdyssey/pianoheroUI.cxx Modified : /PianoOdyssey/pianoheroUI.fl Modified : /PianoOdyssey.exe Modified : /README.txt Revision: 160 Author: Steven Hunt Date: 9:18:59 PM, Sunday, August 31, 2008 Message: (forgot to rebuild) ---- Modified : /PianoOdyssey.exe

    posted 384 days ago

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