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PhysX plugin

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Programming Languages: C++

License: MIT License

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browse code, statistics, last commit on 2009-07-09 svn co https://physxplugin.svn.sourceforge.net/svnroot/physxplugin physxplugin

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  • There is no Max/Maya installed! You have to..

    Hello!! I just installed Max2010 Trial for a trial run in testing PhysX with Gamebryo 2.6, which requires this plug in. The installer reported: "There is no Max/Maya installed! You have to quit the installation!" I imagine it is because it is (1) Max 2010, or, (2) it is the 30-day Trial. Wish to confirm this can work with Max 2010? Is there a workaround? Should/can be fixed? Is it...

    2009-12-11 16:22:05 UTC by ogremage

  • Followup: RE: Joints / Ragdoll Support?

    Hmmm, There is/was the ragdoll .ms file that is still in the repository. However this file doesn't get included in the package that is up on the nvidia site. What this did was auto-generate tight fitting convex rigid bodies for each bone by sampling a skinned mesh. i.e. the same thing that John Ratcliff did in his Rocket demo. Also there was code that would use the animation keys to...

    2009-07-31 06:11:16 UTC by melax

  • Followup: RE: Here is a script for Keyframes

    No comments? No bugs? hmm.

    2009-07-09 20:38:32 UTC by spider853

  • PhysX plugin

    junmajack committed revision 149 to the PhysX plugin SVN repository, changing 1 files.

    2009-07-09 13:57:39 UTC by junmajack