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Hmmm,
There is/was the ragdoll .ms file that is still in the repository. However this file doesn't get included in the package that is up on the nvidia site.
What this did was auto-generate tight fitting convex rigid bodies for each bone by sampling a skinned mesh. i.e. the same thing that John Ratcliff did in his Rocket demo. Also there was code that would use the animation keys to...
2009-07-31 06:11:16 UTC by melax
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No comments? No bugs? hmm.
2009-07-09 20:38:32 UTC by spider853
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junmajack committed revision 149 to the PhysX plugin SVN repository, changing 1 files.
2009-07-09 13:57:39 UTC by junmajack
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I want to add a reduce key function but don't have time right now.
Maybe late.
2009-07-05 09:11:58 UTC by spider853
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Here is a modified script (px_control.ms) for creating keyframes for Rigid Bodies, Cloth, Tearable Cloth, Metal Cloth, ...
Instalation:
(This script is for PhysX plugin for 3ds max 1.0.5 but may work in other versions)
Go to your 3ds max/scripts/physx folder and rename the old px_control.ms to something else (for backup). now place my script in this folder.
To use it:
Start your 3ds max...
2009-07-05 09:10:49 UTC by spider853
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oops sorry my mail: spider853@gmail.com.
2009-07-01 17:59:22 UTC by nobody
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hi, write me a message I will send you a script for making keyframes.
2009-07-01 17:58:44 UTC by nobody
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Hi, can I have permission to modifying the px_control.ms for creating animation keyframes?.
2009-06-28 11:07:16 UTC by spider853
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junmajack committed revision 148 to the PhysX plugin SVN repository, changing 2 files.
2009-06-23 03:58:15 UTC by junmajack