Each version is experiments in a different kind of physics-like math, especially 0.5 (2 kinds of Fast Fourier Transform (FFT)), 0.9 (2d bell curve based cellular automata that looks like wave and particle simultaneously), and 1.2 (softbody physics simulation using distance constraints and constant distance of momenent of each point per cycle). See the file section in sourceforge for these older versions.
- Each minor (0.x) version up to at least 0.8 demonstrates a different property of math, and I'll go back and combine them all seamlessly after this research is done. Click "Browse all files" to try the various versions. They all start with you double click their jar file.
- Look in the "design docs" folder on sourceforge for detailed progress and plans.
- Version 0.8 is more like 0.6 except it flows more with mouse movements.
- Version 0.7 is about Max Clique, P vs NP.
- Version 0.6 is about a new kind of Fourier math, or something similar, that works on networks with cycles instead of flat dimensions of signal.
- Version 0.5 is about fourier math.
- Version 0.4 is about high dimensional visualization of level 2 tensors and path finding.
- Version 0.3.1 adds the ability to (internally) measure the number of dimensions defined by any set of vectors which only know their dot-products relative to eachother, and the number of dimensions is a decimal number not usually an integer, like a fractal can have a decimal number of dimensions. This results in the increased use of conditional-probability in which squares turn darker or lighter in combinations depending on which other squares, as you navigate the space of possibilities.
- version 0.2 demonstrates a kind of high dimensional wave user interface without moving, more like reflections when move the mouse.
- Version 0.1 is about how objects spread to eachother and tighten surface tension in a decentralized network.
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