PhantomSDL, is a game-development framework written in C++ and based in SDL.
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A new version of PhantomSDL is being prepared to be cooked soon, this will include: +File Manager (Parse, Save, Write, Read, Compress, Decompress) +Network Manager (Client, Server) +Audio (Chunks, Music and Streamed Music) +Video (Animated and Static Backgrouns, TileMaps and Sprites) +Profiler +Log +Utilities (Timer, Alarms, Temporizer, Math Utilities such as Vectors) Development phase will begin in 5 days.
Hi there!, we are hardly planning this project to make it as better as we can :). When planning is finished, we will post more news.
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