This is an Open-Source 2D platform game engine, using the OpenGL API for 3D effects in a mostly 2D game. We will have the Basecode used for the project, aswell as the main engine without game specific code and an example game (Penguin Fighter) available.
zmttoxics committed patchset 2 of module cl_installer to the pfighter CVS repository, changing 22 files
zmttoxics committed patchset 1 of module cl_installer to the pfighter CVS repository, changing 22 files
-Complete rewrite thanks to Khisanth -New !gets feature -Now in MB size -Unnessicary space removed
- Documentated
- Changed the color system, now uses global variables for easy change
- Added: - file size
- transfer percentage
more
When we first started the PFEngine, we rushed ourselves, and due to the disorganization of the project we ran into some problems. But, we are now working on the design documentation, and the source is having everything ripped out, and all the code that ...
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