by dewarim
PerlGo: the classic board game of Go, featuring a Pov-Ray rendered game board and animation capabilities as well as SGF-import and autoplay.
shape=toroid implemented. The borders of the board are connected to the other side. Ie, a1 now has an intersection to a9 and i1 (on x=9 y=9 board).
Anonymous created the goban forum thread
dewarim committed patchset 34 of module perlgo to the PerlGo CVS repository, changing 5 files
shape=toroid implemented. The borders of the board are connected to the other side. Ie, a1 now has an intersection to a9 and i1 (on x=9 y=9 board).
With version 0.1.7 you can render rectangular or circular boards, have them numbered (alphabetically, numerically, GnuGo-style) and get the option no_render to prevent go.pl from rendering every move. Note that boards > 9x9 look not that good in ...
dewarim committed patchset 33 of module perlgo to the PerlGo CVS repository, changing 5 files
dewarim committed patchset 32 of module perlgo to the PerlGo CVS repository, changing 5 files
0.1.7 shape=circles now works. Rectangular boards have numbering now, either a-z, a-z without i or 0-19. Stones played can be rendered with the corresponding move-number above them. Numbering for Web/Circular Boards is not perfect. Added the free ...
dewarim created the CircleGo: board-variants forum thread
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