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PCSX - Playstation Emulator for OS X Icon

PCSX - Playstation Emulator for OS X

alpha

by gilpd, powermacg4


Mac OS X port of popular PSX emulator PCSX


http://pcsx.gpost.dk/





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Release Date:

2009-04-18

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Registered:

2003-11-27

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Project Feed

  • Tracker artifact added

    posted by whistler_wmz 36 days ago

  • File released: /pcsxosx/PCSX Test 3/PcsxSrc-1.5-test-3.zip

    posted 262 days ago

  • File released: /pcsxosx/PCSX Test 3/pcsx-plugins-1.5-test-3.zip

    posted 262 days ago

  • File released: /pcsxosx/PCSX Test 3/PCSX-test3.dmg

    posted 262 days ago

  • pcsxosx PCSX Test 3 file released: PcsxSrc-1.5-test-3.zip

    Changes for test 3 since test 2 General: + Updated look for plugin about boxes Pcsx: + Made the emulator pause when it's not active + Changed save state naming format to make them unique for a single game + Fixed a serious stability bug for freeze saves when using a BIOS + Increased emulation speed for dynarec mode :) + Fixed a bug in the exception firing mechanism - final fantasy tactics now works correctly + Made some progress toward making the timing of dynarec and regular mode exactly the same + Implemented a faster way to handle self-modifying code in dynarec mode + Fixed a bug that caused PCSX to ignore the default system region setting causing weirdness in PAL games PeopsSoftGL: + Fullscreen mode now uses a 4:3 aspect ratio + Partially updated to 1.16 sources + Added a configuration dialog and about box + Improved frame skipping code (no idle loops) PeopsSPU: + Added a hack to make XA audio play smoothly in some cases at least Changes for test 2 since test 1 General: + Added a new simple input plugin, designed to be the default input plugin. Pcsx: + Fixed code that handles live plugin changes. + Fixed freeze / defrost bug - don't expect old freeze files to work correctly + Changed fullscreen key to ESC + Changed timer handling in core CPU emulation code for small speed-up + Removed Memory Card menu until functionality is developed PeopsSoftGL: - Hopefully fixed a opengl rendering bug that could cause kernel panics when resizing the main view. + Improved screen updates when going out of fullscreen mode. + Added the ability to scale the window proportionally when holding down shift and resizing. + Made it accept non-accelerated OpenGL context's in order to "support" machines with old graphic cards. + Added small hack to allow the ESC key to switch to fullscreen + Added FPS display support + Removed the Beeps when using the keyboard in fullscreen mode CDDeviceInterface: + Fixed a bug affecting cd's with multiple tracks. + Changed the way TOC information is read. Now uses IORegistry instead of ioctl calls to fix compatibility problems. + Fixed a memory leak. PeopsSPU: + Added MacOS X configuration interface + Updated from v1.0.7 to v1.0.9 + Converted to bundle format. + Removed redundant dependency on X11 libs, so it will also work for people who doesn't have X11 installed.

    posted 262 days ago

  • pcsxosx PCSX Test 3 file released: pcsx-plugins-1.5-test-3.zip

    Changes for test 3 since test 2 General: + Updated look for plugin about boxes Pcsx: + Made the emulator pause when it's not active + Changed save state naming format to make them unique for a single game + Fixed a serious stability bug for freeze saves when using a BIOS + Increased emulation speed for dynarec mode :) + Fixed a bug in the exception firing mechanism - final fantasy tactics now works correctly + Made some progress toward making the timing of dynarec and regular mode exactly the same + Implemented a faster way to handle self-modifying code in dynarec mode + Fixed a bug that caused PCSX to ignore the default system region setting causing weirdness in PAL games PeopsSoftGL: + Fullscreen mode now uses a 4:3 aspect ratio + Partially updated to 1.16 sources + Added a configuration dialog and about box + Improved frame skipping code (no idle loops) PeopsSPU: + Added a hack to make XA audio play smoothly in some cases at least Changes for test 2 since test 1 General: + Added a new simple input plugin, designed to be the default input plugin. Pcsx: + Fixed code that handles live plugin changes. + Fixed freeze / defrost bug - don't expect old freeze files to work correctly + Changed fullscreen key to ESC + Changed timer handling in core CPU emulation code for small speed-up + Removed Memory Card menu until functionality is developed PeopsSoftGL: - Hopefully fixed a opengl rendering bug that could cause kernel panics when resizing the main view. + Improved screen updates when going out of fullscreen mode. + Added the ability to scale the window proportionally when holding down shift and resizing. + Made it accept non-accelerated OpenGL context's in order to "support" machines with old graphic cards. + Added small hack to allow the ESC key to switch to fullscreen + Added FPS display support + Removed the Beeps when using the keyboard in fullscreen mode CDDeviceInterface: + Fixed a bug affecting cd's with multiple tracks. + Changed the way TOC information is read. Now uses IORegistry instead of ioctl calls to fix compatibility problems. + Fixed a memory leak. PeopsSPU: + Added MacOS X configuration interface + Updated from v1.0.7 to v1.0.9 + Converted to bundle format. + Removed redundant dependency on X11 libs, so it will also work for people who doesn't have X11 installed.

    posted 262 days ago

  • Tracker artifact added

    tael_ created the Unable to build on Leopard artifact

    posted by tael_ 378 days ago

  • Tracker artifact added

    tael_ created the Crash at game launch artifact

    posted by tael_ 378 days ago

  • Tracker artifact added

    tael_ created the Intel build artifact

    posted by tael_ 380 days ago

  • Forum thread added

    Anonymous created the How do you port the freaking plugins! forum thread

    posted by nobody 502 days ago

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